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  #1251  
Old June 28th, 2007, 04:37 PM

Wikd Thots Wikd Thots is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

That is not an annoyance. That is a tactic.
If we all donate some small magic items to LA Rhyle then we can keep the damage smaller.
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  #1252  
Old June 28th, 2007, 04:56 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

That's pretty low, and a borderline exploit if you ask me.
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  #1253  
Old June 28th, 2007, 04:57 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Wikd Thots said:
That is not an annoyance. That is a tactic.
If we all donate some small magic items to LA Rhyle then we can keep the damage smaller.
I'm going to rule that deliberately filling up another player's lab with nuisance items so he fails in forging is an exploit.

Don't use this tactic.
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  #1254  
Old June 28th, 2007, 05:15 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I seem to have caused some stir in this thread
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  #1255  
Old June 28th, 2007, 05:19 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I made you 70 Slave Collars Evilhomer!
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  #1256  
Old June 28th, 2007, 05:26 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

If you are at war, then most likely you are not free to research straight to const 8, as their are not many combat spells along that path!

Obviously LA ryleh is not under any serious threat or he may have been forced along a different path to survive.

While I am second in research, and although i love my neighbors and trust them ALL, I do not think I would have dared go straight down the construction path, as those unique artifacts do not do you much good if your empire has been destroyed.
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  #1257  
Old June 28th, 2007, 05:30 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I'm in dire threat of these dumb indies attacking me each turn... other than that I guess im pretty comfortable.

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I made you 70 Slave Collars Evilhomer!
This would be pretty painful to receive each turn for sure.
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  #1258  
Old June 30th, 2007, 01:13 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

In order to observe the game someone asked if I could make the scores.htm file available via the web. For those who don't know the scores.htm file lists exactly what is in the score graphs but with specific numbers rather than just graphical estimates.

So my question is - does anyone care if I do this? It will list exactly how many army units everyone has, how many forts, etc... While you everyone can get a pretty good idea of what the numbers are from the graphs already some players might not want hard numbers available.

So, if you'd rather not have the hard numbers available to all speak up now! All I need is one player to object and I won't put it up.

If anyone wants to convert the scores.htm file to a graph (I have all of them backed up) we could do that for a complete history of the game as well... (hint, hint, Ich)
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  #1259  
Old June 30th, 2007, 01:46 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I have no problem with that. In fact, once the game is over (or I'm eliminated), I'd love to see these charts.
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  #1260  
Old June 30th, 2007, 03:53 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I would prefer not to have the hard numbers posted at this time.
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