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November 18th, 2003, 01:12 AM
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Corporal
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Join Date: Sep 2003
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Re: Dominions II Bug Thread
Don't know if someone mentioned before, but the Serpent King's snake form is sacred (but cannot be blessed).
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November 18th, 2003, 05:16 PM
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Major General
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Re: Dominions II Bug Thread
When casting Wish, you can type a wish but you can't see what you're typing. Observed on Linux, w/ nVidia drivers (for a gf2mx400/64MB).
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November 18th, 2003, 10:19 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Dominions II Bug Thread
Quote:
Originally posted by Taqwus:
I could see a case for some auto-equipping cursed items, depending on the nature of the curse (think powerful items that either can mask the curse or otherwise appeal to the finder), but even that should require an MR check.
Something like Stormbringer might be pretty hard to put down, or to meekly set aside and deliver to the lab, despite the downside of occasionally going berserk and turning on your associates...
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Yeah, if we're talking about Stormbringer or the One Ring, that's one thing (although as I pointed out on another thread, Gandalf (the LotR one) refused the One Ring when it was offered - so an MR check to resist cursed artifacts might be appropriate). But an Eye of Aiming or Knife of the Damned is entirely different. Less powerful items should have less powerful (if any) compulsion.
How about: non-harmful items found are equipped if there is an open slot, otherwise sent to the treasury. Harmful items cause the finder to make an MR roll with the following penetration:
trivial item (Cons 0) - pen 9
minor item (Cons 2) - pen 11
major item (Cons 4) - pen 13
very powerful item (Cons 6) - pen 15
artifact (Cons 8) - pen 17
If the finder passes, the item goes to the treasury; otherwise the finder puts it on.
"Harmful" is defined as any one (or more) of the following:
* causes an affliction when equipped (eyes, hearts, disease items)
* causes curse or horror mark when equipped
* auto-berserk (wearer starts battle berserk)
* unremovable
* has a damaging aura (heat, cold, poison) - even if the item confers immunity on its bearer, this can still be harmful to those around him, so commanders should be able to think twice about putting on such an item
* attracts attackers (Grail, Forbidden Light)
* transforms the wearer (Lychantropos Amulet)
and anything else I can't think of at the moment that is a good reason not to put something on.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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November 19th, 2003, 01:21 AM
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Private
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Join Date: May 2003
Location: Earth
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Re: Dominions II Bug Thread
Wish does not appear to work with Nifel Jotheim.
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November 19th, 2003, 07:40 AM
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Lieutenant General
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Join Date: Sep 2003
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Re: Dominions II Bug Thread
Not sure if this is a bug or a feature, but:
The effects of multiple Main Gauges of Parrying stack.
AFAIK, they aren't supposed to stack.
[ November 19, 2003, 05:40: Message edited by: Nerfix ]
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November 19th, 2003, 12:00 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Dominions II Bug Thread
Attack and Defence bonuses from weapons are supposed to stack. And regarding the wish spell. It works, you just cant see what you have written. So type 'gold' and press enter to get a proper wish. It will be visible after the coming patch.
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November 19th, 2003, 05:30 PM
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Major General
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Join Date: Aug 2000
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Re: Dominions II Bug Thread
When your cursor hangs over the one demon lord's "Corrupt Commander" command, the text at the bottom of the screen corresponds to the "Call God" command.
I had a Mound Fiend who couldn't even try to reanimate undead while sieged (and there were corpses present), while the one Ice Devil who's also an unholy priest was still on that order (had been assigned to do that even before the siege started, IIRC). Seemed inconsistent.
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November 20th, 2003, 06:29 PM
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Major General
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Re: Dominions II Bug Thread
Possible bug: a Jotun Gode that dies, but gets turned into a Soulless because of the Ankh, retains its priestly ability and can build temples, but can no longer preach.
Strange thing that might be a feature that I don't know about: After my Jotun forces (incl. Belphegor) stormed T'ien Ch'i and defeated the defenders, including Li T'ieh-Kuai... I received a "Slave of Belphegor" commander named Li T'ieh-Kuai, and with the same amount of magic (but no immortality, and otherwise Slave of Belphegor stats). Strange; Belphegor fought in the battle, instead of being used to Corrupt Commander.
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November 20th, 2003, 09:49 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Dominions II Bug Thread
The Belphegor thing is some kind of bug. When Li dies and is revived (immortality) some other bone head apparently tries to take his place. The bug fits Li's history though. When he returns from an astral travel his body was already destroyed, so he had to find another. Luckily it was on your side
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November 21st, 2003, 05:38 PM
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Major General
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Join Date: Aug 2000
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Re: Dominions II Bug Thread
Oddity: The Moon Spear carried by an Etherlord does not, if memory serves, show itself gaining the double-damage-versus-magical-creatures that the Moon Blades carried by his troops do.
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