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July 8th, 2007, 07:11 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
The monstrous EA Abysian Dragon Fulgor is no more, destroyed by horrors from beyond.
We take this moment to rejoice in the liberated former capital of the Fiery Serpent God. There is still much work to be done to cleanse the world of the legacy of Fulgor, but on this night, the destiny of the MA Ermorian nation have never been brighter.
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July 10th, 2007, 12:50 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I couldn't let the MegaGame drop off the front page.
MA Vanheim mas maliciously attacked LA Pan (me) without warning, apparently coming to the aid of the sniveling Caelum nation. So be it. We shall turn their vaunted Vans into manikins and grind the remainder into fertlizer.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 10th, 2007, 06:43 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Velusion said:
It should hopefully be automatically updated every turn.
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It would seem it isn't automagically updated. Not that it would be such a biggie, but it still bums me that the current hosting time is at 11am my time. How am I supposed to get anything done at work?
And fun facts about browsers. Apparently Firefox doesn't mind if you use backslashes in place of slashes in URL, but Safari does. Did take me some wondering why it doesn't work for me.
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July 10th, 2007, 10:38 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Gotta tip my hat to FoodStamp, after a knock-down, drag out fight I had to pay for every inch in his last stand is quite the doozy. You just don't expect a 285 hp kitted immortal SC at this stage of the game! Hmmm, this is gonna take some thinking with my stymied research. Don't suppose I could entice you to come fight outside your (10!) dominion?
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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July 10th, 2007, 10:52 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
(apologies to everyone else for the off-topicness)
Gandalf and lch - I came up with an improved method for starting mod games. There's a thread about it in the main forum somewhere. Essentially it goes:
- Put all the pretenders in the game directory
- Open up the Dominions GUI
- Make sure the mod(s) are enabled
- Click "Create New Game"
- Click "Cancel"
- "Network"->"Host a game"
- Type in the name of the game (the same as the directory where the pretenders are).
- All of the mod nation pretenders will already be present.
(haven't got the game here, so the details may be slightly off)
The non-obvious and weird bit is the "Create New Game", "Cancel" bit. I think that makes it read the mod files.
The outstanding issue, then, is that we can't do it at all in text-only mode. This means I can't run mod nation games on the LlamaServer without a big faff, which is a pity - particularly because in future I hope to allow people to start games on the server entirely without my involvement, though some kind of "Create game" interface on the website. It would be nice if they could play with mod nations.
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July 10th, 2007, 10:58 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
llamabeast said:
The non-obvious and weird bit is the "Create New Game", "Cancel" bit. I think that makes it read the mod files.
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Yup, I remember that thread.
Quote:
llamabeast said:
The outstanding issue, then, is that we can't do it at all in text-only mode.
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And that's exactly the problem that I have.
Plus, that there isn't a seperate binary for textmode servers, which does not depend on all the GL libraries.
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July 10th, 2007, 12:05 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Baalz said:You just don't expect a 285 hp kitted immortal SC
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Everyone just loves the Risen Oracle.
In other news, the last remains of the Utgårdian army have met their end after a valiant fight. Since only divine intervention can save them now, we count our blessings for the fact is that the old god is truly dead and unable to affect the world of living anymore.
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July 12th, 2007, 02:07 PM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
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All is not quiet on the western front...
After many turns of a quiet, if a vaguely cold-waresque existence between MA R'Lyeh and EA Abysia, things have just gotten interesting. Part of the problem of what just happened here is that he and I have only communicated via ingame messages rather than the faster IRC chat or PMs on the forums here. We ended up attacking the same neutral province (it was formerly Abysian, but I had made it known that MA R'Lyeh had designs on the 2 province island in question in the near future) on the same turn and it was not pretty for either side, although MA R'Lyeh did emerge as the victor, Ia! Shubburath Ftagn!
I had interpeted your force as either a retreated army from one of your many battles with MA Ermor, or a flanking force against him, not as a force for the re-conquest of the NW island province.
After this bloody miscommuncation, I strongly recommend to other players in any of these MP games to try faster communication channels (E-Mail, PM, or the IRC rooms) for fast and responsive diplomacy.
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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July 12th, 2007, 02:14 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: All is not quiet on the western front...
I strongly recommend despair!
A mere IRC channel will not be able to contain the depths of your wailing and lamentations as I crush you under my righteous heel. To really express the crushing despair that you will feel, you'll need to gather on the streets for bondage-themed performance art, with much wailing and lamentation and gnashing of teeth!
Once you have been purified by scourging yourselves to public derision, you'll be able to effectively coordinate your mass surrender to my magnificence.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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July 12th, 2007, 02:46 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: All is not quiet on the western front...
We are much relieved.
At first, the globals erected by Man were something to be wary of, for we knew not their purposes. But now all is clear - apparently the witches of Man, possibly one named aannn, aaann or aannnn even, realized to their horror the creeping insanity gripping the mind of their respected leader, and did cast Gift of Health just to cure him of his feeblemindedness that takes very sordid forms indeed. We are hoping success in their endeavour, for since Man turned on their previous ally Marverni and Marverni turned AI, not much has been heard from the Continent of Drama Queens.
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