|
|
|
|
|
November 21st, 2007, 01:26 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: The other guy\'s recruits
Quote:
thejeff said:
Quote:
Edi said:
Quote:
Loren said:
I've had this happen twice in a row now. I take a province and I get whatever he was building there.
|
Could be bug, could be WAD, depending on how you read the turn resolution sequence, since buildings happen only after movement and battles. Generally the money is lost and nothing is built if the commander building things is killed, but I do not know what happens if the commander with build orders routs and escapes.
|
Given the title of the post: The other guy's recruits
I think he was talking about troops not buildings. This may be the same as "BHV Recruitment Queue 2", but if it's happening in non-castle provinces that's a new data point.
|
Ah, recruitment. Then it's easy. WAD, because if the AI builds troops that require more resources than available, the production will be spread over several turns and popping in like that will just transfer ownership of the province to you, thus also any units that were being built there.
Building queues should probably reset to nothing if a province is conquered, that would solve that problem.
|
November 21st, 2007, 03:04 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: The other guy\'s recruits
Quote:
Edi said:
Yes, but it used to be that if you hired a merc in some province and your enemy captured it, the mercenaries appeared under the enemy's command, bought and paid for with your gold, which is what vfb is referring to as being changed. I need to scratch that bug off the list then.
|
I've never seen that, and I used to run into the occasion a number of times. But I started playing with patch 3.04, I think, maybe it was a bug before that.
|
November 21st, 2007, 04:51 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: The other guy\'s recruits
Quote:
thejeff said:
Given the title of the post: The other guy's recruits
I think he was talking about troops not buildings. This may be the same as "BHV Recruitment Queue 2", but if it's happening in non-castle provinces that's a new data point.
|
Yeah, it's the other guy's recruits. The queue is empty but I get one turn worth of whatever he was building.
No castles, these are water provinces and we are both land nations. I've got a SC smashing the main forces and a weaker follow-up unit keeping him from being flanked and building temples.
|
November 21st, 2007, 05:03 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: The other guy\'s recruits
The items have been tested and they are still buggy.
|
November 21st, 2007, 07:09 PM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: The other guy\'s recruits
Quote:
Edi said:
The items have been tested and they are still buggy.
|
Thanks for the test. Hope JK fix this by time. I would love to have a working gatestone without researching the spell
|
November 22nd, 2007, 06:21 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: The other guy\'s recruits
Apologies if this has already been submitted: When LA Pythium's serpent cataphract rider is killed, the remaining serpent has silver armour, whereas it had gold armour before it's rider was killed.
|
November 23rd, 2007, 04:36 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: The other guy\'s recruits
Vale of the Silver Cattle magic site says +200 supply, which it doesn't give but is no surprise, but also says +40 gold, which it also doesn't give...
|
November 23rd, 2007, 05:46 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: The other guy\'s recruits
Quote:
archaeolept said:
Vale of the Silver Cattle magic site says +200 supply, which it doesn't give but is no surprise, but also says +40 gold, which it also doesn't give...
|
Sites that produce gold increase the province's income (and thus are affected by taxation and unrest).
|
November 23rd, 2007, 07:16 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: The other guy\'s recruits
yah... that's not the case. income is almost identical to the neighbouring province w/ very similar pop and scales, whereas the +40 should almost double the relative value of that province.
|
November 23rd, 2007, 07:24 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Bug Thread: Discussion
Blood Lord: Unit #1389
Is equipped with (among other stuff)
Full chain mail (armor #18)
and
Leather Hauberk (armor #10)
Instead, it should be Full chain and: Iron Cap (#20)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|