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  #1541  
Old February 23rd, 2008, 09:09 PM
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Default Syncinfo bug

What about this bug, Edi. Do you know if anyone is looking into it?

"The most annoying bug in the game is the so-called "syncinfo" bug, where playing a tcp-ip network game, when you try to connect to the server, you just get a "Waiting for info" screen. You have to start the game in windowed mode, and then keep launching more windows until you finally get one that gets past the bug. I hate it, and I wish someone would fix it."
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  #1542  
Old February 24th, 2008, 11:58 AM
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Default Re: Syncinfo bug

[img]/threads/images/Graemlins/Bug.gif[/img] If Gift of Reason is cast twice on the same province on the same turn, and both spells target the same type of unit, only one of the units is made commander. I think GoR targets the lowest ID of a spesific type it finds when the command is issued, instead of checking for it when the spell is resolved.

The above causes all kinds of weird things. As an example, a unit that is teleporting somewhere via Astral Travel can move there first, and then become a commander, if GoR is completed after Astral Travel. It'd be nice if there were error messages for GoR (e.g. no units of the spesified type could be found in the province).
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  #1543  
Old February 24th, 2008, 03:32 PM
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Default Re: Syncinfo bug

Quote:
Lingchih said:
What about this bug, Edi. Do you know if anyone is looking into it?

"The most annoying bug in the game is the so-called "syncinfo" bug, where playing a tcp-ip network game, when you try to connect to the server, you just get a "Waiting for info" screen. You have to start the game in windowed mode, and then keep launching more windows until you finally get one that gets past the bug. I hate it, and I wish someone would fix it."
Not familiar with that one, because I know almost nothing about the client-server interaction side of Dominions. I'll ask Johan about this.

Endo, noted. I noticed the same thing about trying to GoR more than one unit of the same type, doesn't work. I'll add that. GoR seems to need the kind of checks you talk about and an incrementing counter like the site search spells do.
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  #1544  
Old February 24th, 2008, 04:41 PM
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Default Re: Syncinfo bug

Quote:
Edi said:
Not familiar with that one, because I know almost nothing about the client-server interaction side of Dominions. I'll ask Johan about this.
It might not be game-related but OS-related, not sure. I don't recall that any of my games ran into that problem, ever. But I am resetting timers once in a while, too.

Quote:
Edi said:
Endo, noted. I noticed the same thing about trying to GoR more than one unit of the same type, doesn't work. I'll add that. GoR seems to need the kind of checks you talk about and an incrementing counter like the site search spells do.
I was experiencing this GoR oddity a lot of patches ago, too, when I started playing. I just considered it a design oddity that I'd have to live with. In a recent game I did successfully GoR two Tartarian cyclops of the same type in the same province. So it might be a little more complicated.
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  #1545  
Old February 24th, 2008, 05:19 PM

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Default Re: Syncinfo bug

I just GORed two gargoyles in the same turn. But for some reason they showed up a separate choices in the list of unit types. I didn't understand that.
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  #1546  
Old February 24th, 2008, 05:54 PM
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Default Re: Syncinfo bug

Damn, so they do. It can get pretty damned confusing fast.
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  #1547  
Old February 24th, 2008, 06:11 PM
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Default Re: Syncinfo bug

Oh yes, you obviously need to select different groups in the GoR screen. Not the same unit twice, even if there are more than one of that type in that group.
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  #1548  
Old February 24th, 2008, 06:22 PM
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Default Re: Syncinfo bug

No, what he means is that all the units appear separately in the GoR list, so picking up the right ones from it can be difficult and can lead to confusion. Needs a bit more testing, that one does.
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  #1549  
Old February 24th, 2008, 06:33 PM
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Default Re: Syncinfo bug

No, multiple units in groups don't appear twice. Otherwise you'd have thousands of units in there. But I don't know the real mechanics behind the GoR list, this would really require some testing.
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  #1550  
Old February 24th, 2008, 06:43 PM
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Default Re: Syncinfo bug

Too late in the night, so maybe my memory is shot. Could be I'm remembering the time of Dominions - PPP when every single unit did show up separately in the list and it was long as all hell.
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