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September 25th, 2008, 04:36 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Well if you want those.. make them.. I can use help with making nations
if you can create sprites I can do the mod if needed and if you give me the idea's you want.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 26th, 2008, 06:23 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
don't anyone touch ermor please, i already started on them and will get back onto them, will make sprites this weekend, probably.
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September 26th, 2008, 06:53 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
hehe I still think your idea's for Ermor might be hard to implement... but don't let that hold you back
And if I need to mod the nation I need more specific unit descriptions (and the unit numbers of which units they need to replace)
I'm sure someone can tell us how you find out unit numbers in game
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 26th, 2008, 06:55 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
plz post a large post about what you want with ermor so others know how they can make a different nation
and you could always make 2 nations but just play one or the other just like regular mods can replace nations
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 26th, 2008, 06:56 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
once we find out the unit numbers it will be easy, they'll run basicly the same as LA ermor so not much we need to change really.
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September 26th, 2008, 07:05 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
hmm the story behind the nation is still a but vague to me but I agree the game play will be good and different compared to the nations we already have. We'll just need to balance the freespawn against the dominions 3000 nations..
giving freespawn ranged weapons might be potentionally overpowering.. probably should be reserved for relatively race spawns.
PS I think you should see if you can think about other fitting colors except the fleshy look you are using before. The units looked great, but if all troops are like that it might be a bit.. well.. hard to distinguish on the battlefield.
But I don't know enough of the background to know if you could also use other colors
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 26th, 2008, 07:24 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
i'm gonna use more black and earthy colours for elite units, think of it like LA agartha's Ktonian dead, flesh and steal, but i will do other stuff.
how about festering corpses spewing puss, they could be plague carriers and it gives me an ecuse to throw in some green and yellow?
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September 26th, 2008, 07:48 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
hey your party.. do what you want.. I'll help you with what you need help with but it's your idea and you decide what you want in...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 27th, 2008, 12:57 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Some of my "Hellgate" sprites have a sci fi look to them. You may want to use them for an undead nation.
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September 27th, 2008, 03:27 AM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
yeah that would be cool, i'll send you my email.
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