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April 9th, 2008, 05:44 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
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Re: Bug thread
I think the ritual of returning bug is linked to the Armor of Virtue. I have only seen it appearing in the same province.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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April 9th, 2008, 07:40 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
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Re: Bug thread
Units retreating from a combat started by autospawning maenads in your province (spawned by stealthing Pans) seem to disappear after the combat, instead of actually retreating to any adjacent province.
( http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1 )
I can attach the gamefiles if they're needed, but someone will have to explain how to go about it. (sorry, I'm no good at computer stuff - except gaming of course) The bug is very easy to reproduce though. Just have a Pan stealth around anywhere, and have an opposing force with retreat orders lounging in that province, et voil.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 10th, 2008, 11:07 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Bug thread
KO if you read this there is a bug in the game, this turn (currently played) I just put my turn on save and exit, the game explicity says that i need to finish the game via end turn if I want it to be send (which is good, I didn't want it send yet) but when I look at the status page it's send none the less.
3 turns ago this got me into war with dr P. it's not good.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 10th, 2008, 11:12 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Bug thread
I can confirm Aezeal's bug there, I think it's well known.
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April 12th, 2008, 03:26 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: Bug thread
1. Undead can be affected by Decay, gets 5 years per batttle turn then starts to get old age sympton and new affliction from that [lots of them].
2. With a big number of affliction you may lose some after battle or one can change into a different one.
3. Elixir of Life works on lifeless beings.
4. Maelstrom castable on land.
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April 12th, 2008, 04:42 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Bug thread
1 makes sense for some undead (mainly the corporeal none-immortals)
EDIT: Thematically, that is.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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April 12th, 2008, 06:44 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Bug thread
This is probably a known issue, but...
It appears to me that if you have an Air Dome and an Astral Dome on a province and a spell breaks the Air Dome, all spells cast after that automatically penetrate the Astral dome.
[edit] Cancel that. The Astral Dome did work - once. More like a 5% than a 50% stop rate, but it was still having an effect.
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April 13th, 2008, 02:23 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bug thread
As if Oni didn't have enough problems.
I have 25+ times now, attempted to have two generals with appropriate gems, and mage levels cast End of Weakness and End of Culture national spells.
I could *never* get the spells cast. The AI apparently found better things to do .. ALL the time.
Case in question: Cast with the armies with only flame throwing demons.....
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April 13th, 2008, 05:38 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Bug thread
Don't worry, you're not missing out. I should put my "End of Culture" cast in the Hall of Doh thread.
Step one: Recruit large quantities of Hannya, I think I was going to blast Banefire or something on my foes. Prepare to rain some smack down with Aka and Kuro Onis, before charging into battle.
Step two: Cast "End of Culture" because it sounds cool.
Step three: Watch in horror as my Onis stop throwing flames, and my Hannya ignore their spells and charge into battle. Doh!
Are you sure your mages are carrying the gems needed for the casts? And do your really want to do this to your poor flame throwing Aki Onis?
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 13th, 2008, 06:11 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: Bug thread
Gregstorm:
Didn't you cast the astral dome the same turn when attacking spell were cast? I think you didn't have astral one turn before. So if you cast it then it gets randomly added to the line, with enemy spells. Your air dome seemed to fall down on first spells, then there was nothing. So probably your new astral dome got a far roll and got cast just before few last enemy spells.
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