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  #1721  
Old April 9th, 2008, 05:44 AM
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Default Re: Bug thread

I think the ritual of returning bug is linked to the Armor of Virtue. I have only seen it appearing in the same province.
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  #1722  
Old April 9th, 2008, 07:40 AM
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Default Re: Bug thread

Units retreating from a combat started by autospawning maenads in your province (spawned by stealthing Pans) seem to disappear after the combat, instead of actually retreating to any adjacent province.
( http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1 )

I can attach the gamefiles if they're needed, but someone will have to explain how to go about it. (sorry, I'm no good at computer stuff - except gaming of course) The bug is very easy to reproduce though. Just have a Pan stealth around anywhere, and have an opposing force with retreat orders lounging in that province, et voil.
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  #1723  
Old April 10th, 2008, 11:07 AM

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Default Re: Bug thread

KO if you read this there is a bug in the game, this turn (currently played) I just put my turn on save and exit, the game explicity says that i need to finish the game via end turn if I want it to be send (which is good, I didn't want it send yet) but when I look at the status page it's send none the less.

3 turns ago this got me into war with dr P. it's not good.
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  #1724  
Old April 10th, 2008, 11:12 AM

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Default Re: Bug thread

I can confirm Aezeal's bug there, I think it's well known.
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  #1725  
Old April 12th, 2008, 03:26 PM

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Default Re: Bug thread

1. Undead can be affected by Decay, gets 5 years per batttle turn then starts to get old age sympton and new affliction from that [lots of them].

2. With a big number of affliction you may lose some after battle or one can change into a different one.

3. Elixir of Life works on lifeless beings.

4. Maelstrom castable on land.
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  #1726  
Old April 12th, 2008, 04:42 PM
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Default Re: Bug thread

1 makes sense for some undead (mainly the corporeal none-immortals)
EDIT: Thematically, that is.
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  #1727  
Old April 12th, 2008, 06:44 PM
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Default Re: Bug thread

This is probably a known issue, but...

It appears to me that if you have an Air Dome and an Astral Dome on a province and a spell breaks the Air Dome, all spells cast after that automatically penetrate the Astral dome.

[edit] Cancel that. The Astral Dome did work - once. More like a 5% than a 50% stop rate, but it was still having an effect.
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  #1728  
Old April 13th, 2008, 02:23 AM

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Default Re: Bug thread

As if Oni didn't have enough problems.

I have 25+ times now, attempted to have two generals with appropriate gems, and mage levels cast End of Weakness and End of Culture national spells.

I could *never* get the spells cast. The AI apparently found better things to do .. ALL the time.

Case in question: Cast with the armies with only flame throwing demons.....
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  #1729  
Old April 13th, 2008, 05:38 AM
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Default Re: Bug thread

Don't worry, you're not missing out. I should put my "End of Culture" cast in the Hall of Doh thread.

Step one: Recruit large quantities of Hannya, I think I was going to blast Banefire or something on my foes. Prepare to rain some smack down with Aka and Kuro Onis, before charging into battle.

Step two: Cast "End of Culture" because it sounds cool.

Step three: Watch in horror as my Onis stop throwing flames, and my Hannya ignore their spells and charge into battle. Doh!

Are you sure your mages are carrying the gems needed for the casts? And do your really want to do this to your poor flame throwing Aki Onis?
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  #1730  
Old April 13th, 2008, 06:11 AM

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Default Re: Bug thread

Gregstorm:

Didn't you cast the astral dome the same turn when attacking spell were cast? I think you didn't have astral one turn before. So if you cast it then it gets randomly added to the line, with enemy spells. Your air dome seemed to fall down on first spells, then there was nothing. So probably your new astral dome got a far roll and got cast just before few last enemy spells.
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