It is certainly a grand idea, however Malfador would have to basically build a complete land combat game within a game. It would take twice as long to make then.
Edit: I include relevant chat transcript for your perusal.
[05:13:41-PM] Renegade13: Are you planning on having a more detailed ground combat system, and if so, can you give us some details or hints about it? By the way, thanks for taking the time to do this
[05:13:43-PM] Baron_Munchausen: Just have them _close_ formation when ships are destroyed and that would be an imporvement,
[05:14:38-PM] Malfador: To be honest, Ground Combat is still much as it was in SE4 (or will be, haven't quite written that yet). My hope was to put it in but time will be the telling factor.
[05:14:50-PM] Renegade13:
[05:15:04-PM] Malfador: At present, there's just not enough time to squeeze in something that doesn't come off as half-done.
[05:15:10-PM] ekolis: maybe at least slow it down so it takes multiple turns?
[05:15:10-PM] Fyron: Ground combat in SE4 is one of its weakest points..
[05:15:43-PM] eorg: maybe in se5 gold? like drones in se4?
[05:16:28-PM] Malfador: Yes, but one of the reasons companies don't like Space Strategies games is that its really two games in one. You have the strategic space portion, and then the tactical space combat. That's why some of the previous space strategy games have had pretty simplistic space combat sections.
[05:16:50-PM] Malfador: Having a detailed ground combat is like having a third game which is devoted to ground combat.
[05:17:04-PM] ekolis: use the space combat system with no banking ?
[05:17:08-PM] Baron_Munchausen: You could at least give us some orders/policies to issue to our ground troops, like strategies for ships.
[05:17:08-PM] Fyron: At least details such as weapon range and rate of fire should be relevant factors... It can still be simulated
[05:17:18-PM] SJ-Laptop: Even a one-dimensional march and shoot ground combat would work as a nice extension to the current zero-dimensional system.
[05:17:48-PM] ekolis: yeah - ever played Anacreon? make the ground combat look like Anacreon's space combat
[05:17:50-PM] parabolize: maybe add it as an option that can be turned off?
[05:17:52-PM] Atrocities: Would it be possible for ground combat to simply be like space combat is now with SEIV, but use ground terrian instead of space, and have both sides meet like in space combat?
[05:18:14-PM] Malfador: Yes, but a very simple one-dimensional march and shoot ground combat would look very unfinished next to the more robust areas.
[05:18:22-PM] Renegade13: good point
[05:18:32-PM] Malfador: My philosophy is that if you aren't going to make it detailed, what's the point?
[05:18:49-PM] DavidGervais: We do want the game to have a very consistant quality.
[05:19:06-PM] Fyron: SE4 has very inconistent quality in regards to ground combat
you can find the whole thing at
www.spaceempires.net
Edit 2: by the way welcome (hey I get to do it for once
). I would warn you about using phrases like americans lining people up (even if they are insurgents) and shooting them, though.