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April 29th, 2008, 02:47 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
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Re: Modding Comments - Odditities
chris:
The magic display is WAD. It just counts the total number of 100% increments, so 30x 10% = 3x 100% and that gets displayed. The priests required to be sacred things is probably so that holy magic is restricted or there may be some legacy things in the mechanics that just require things to be so. It's not going to change, I think.
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April 29th, 2008, 02:48 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Modding Comments - Odditities
And why shouldn't undead suffer from Old Age?
With time, even the dead suffer. It takes centuries, but the flesh rots away and even the bones decay.
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April 29th, 2008, 03:09 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Re: Modding Comments - Odditities
Not if you rub those o'l bones with anti-age skin cream extra moist deluxe. The undead are big consumers of health creams you know.
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April 29th, 2008, 03:27 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Modding Comments - Odditities
Quote:
Dedas said:
Not if you rub those o'l bones with anti-age skin cream extra moist deluxe. The undead are big consumers of health creams you know.
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Elixir of Life and bathing in the blood of virgins (i.e. Rejuvenate)?
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April 29th, 2008, 04:59 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: Modding Comments - Odditities
Because it says so in their description
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April 29th, 2008, 05:29 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Modding Comments - Odditities
Hey Edi..
I appreciate you taking the time to answer all my questions. Thanks for the answer. But I really don't think its Working As Described... the manual says its a percentage chance, to get the path, use multiples if you want multiple chances.
Two 50% chances to get death or nature - is not the same as 1 100% chance.
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April 29th, 2008, 05:46 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Modding Comments - Odditities
It displays the 30x 10% as 3 picks, but when you right click on it, it'll still be the 30 10% chances. You get 3 on average but it does have to roll each 10% chance separately.
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April 30th, 2008, 05:49 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Caves
Something's bugged but it's probably only a message.
This was my first encounter with a cave fort. I was sieging Agartha's capital. A probe showed it would be a nasty battle in there, especially as my army was based around elephants and I didn't have any high level mages.
I fired something like a dozen seeker arrows into the province, each time I got the message saying it had locked onto an appropriate target. I sent another probe into the cave--no damage. In the meantime I had gotten some better mages and I fired a Flames from the Sky--for zero kills.
Ok, I can believe you can't shoot into a cave fortress but if so I shouldn't get the message that the seeker arrow locked onto an appropriate target.
I finally took him out with a dominion kill.
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April 30th, 2008, 06:09 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Caves
Loren,
The seeker arrows were likely only hitting high HP units, meaning no kills. Same for flames. It would have been effective against normal humans, but Argarthans have like 30 hp!
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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May 1st, 2008, 01:43 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Caves
Quote:
Cor2 said:
Loren,
The seeker arrows were likely only hitting high HP units, meaning no kills. Same for flames. It would have been effective against normal humans, but Argarthans have like 30 hp!
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High HP's is why I figured the seeker arrows were failing. Not all the units there were high hp, though, the flames should have gotten something.
Or should you simply never fire flames at Agartha?
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