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  #1861  
Old April 29th, 2008, 02:47 PM
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Default Re: Modding Comments - Odditities

chris:

The magic display is WAD. It just counts the total number of 100% increments, so 30x 10% = 3x 100% and that gets displayed. The priests required to be sacred things is probably so that holy magic is restricted or there may be some legacy things in the mechanics that just require things to be so. It's not going to change, I think.
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  #1862  
Old April 29th, 2008, 02:48 PM

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Default Re: Modding Comments - Odditities

And why shouldn't undead suffer from Old Age?

With time, even the dead suffer. It takes centuries, but the flesh rots away and even the bones decay.
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  #1863  
Old April 29th, 2008, 03:09 PM
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Default Re: Modding Comments - Odditities

Not if you rub those o'l bones with anti-age skin cream extra moist deluxe. The undead are big consumers of health creams you know.
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  #1864  
Old April 29th, 2008, 03:27 PM
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Default Re: Modding Comments - Odditities

Quote:
Dedas said:
Not if you rub those o'l bones with anti-age skin cream extra moist deluxe. The undead are big consumers of health creams you know.
Elixir of Life and bathing in the blood of virgins (i.e. Rejuvenate)?
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  #1865  
Old April 29th, 2008, 04:59 PM

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Default Re: Modding Comments - Odditities

Because it says so in their description
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  #1866  
Old April 29th, 2008, 05:29 PM

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Default Re: Modding Comments - Odditities

Hey Edi..
I appreciate you taking the time to answer all my questions. Thanks for the answer. But I really don't think its Working As Described... the manual says its a percentage chance, to get the path, use multiples if you want multiple chances.

Two 50% chances to get death or nature - is not the same as 1 100% chance.
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  #1867  
Old April 29th, 2008, 05:46 PM
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Default Re: Modding Comments - Odditities

It displays the 30x 10% as 3 picks, but when you right click on it, it'll still be the 30 10% chances. You get 3 on average but it does have to roll each 10% chance separately.
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  #1868  
Old April 30th, 2008, 05:49 PM

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Default Caves

Something's bugged but it's probably only a message.

This was my first encounter with a cave fort. I was sieging Agartha's capital. A probe showed it would be a nasty battle in there, especially as my army was based around elephants and I didn't have any high level mages.

I fired something like a dozen seeker arrows into the province, each time I got the message saying it had locked onto an appropriate target. I sent another probe into the cave--no damage. In the meantime I had gotten some better mages and I fired a Flames from the Sky--for zero kills.

Ok, I can believe you can't shoot into a cave fortress but if so I shouldn't get the message that the seeker arrow locked onto an appropriate target.

I finally took him out with a dominion kill.
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  #1869  
Old April 30th, 2008, 06:09 PM
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Default Re: Caves

Loren,
The seeker arrows were likely only hitting high HP units, meaning no kills. Same for flames. It would have been effective against normal humans, but Argarthans have like 30 hp!
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  #1870  
Old May 1st, 2008, 01:43 AM

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Default Re: Caves

Quote:
Cor2 said:
Loren,
The seeker arrows were likely only hitting high HP units, meaning no kills. Same for flames. It would have been effective against normal humans, but Argarthans have like 30 hp!
High HP's is why I figured the seeker arrows were failing. Not all the units there were high hp, though, the flames should have gotten something.

Or should you simply never fire flames at Agartha?
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