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  #1871  
Old May 1st, 2008, 05:07 AM
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Default Re: Caves

Cave castle may have some sort mechanic which protects against those spells.
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  #1872  
Old May 1st, 2008, 04:15 PM
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Default Re: Caves

Castle disappears with random event.

The event that causes bogarus and the other heroes to take your province will cause your castle to disappear if it happens to land on it. Strangly, the temple still remains even though it's owned by an independent nation. I hope they aren't spreading dominion!
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  #1873  
Old May 2nd, 2008, 09:58 AM
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Default Re: Caves

Found a serious bug recently.
If you wish for a magic lamp and some nation has a summoned Djinn, it stays in play and when you cast "Summon Djinn" there will be two Djinns in play. So you may have as many Djinns as want using this technique.
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  #1874  
Old May 2nd, 2008, 04:34 PM
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Default Re: Caves

Artefact vanishes after a battle :

During a battle I had a commander killed who owned a starshine skullcap.
After the battle, the message panel displays a message : "XXX has found a starshine skullcap", but this commander does not have the artefact in his slots, nor has any other commander in this province.
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  #1875  
Old May 3rd, 2008, 05:26 AM
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Default Re: Caves

Quote:
Herode said:
Artefact vanishes after a battle :

During a battle I had a commander killed who owned a starshine skullcap.
After the battle, the message panel displays a message : "XXX has found a starshine skullcap", but this commander does not have the artefact in his slots, nor has any other commander in this province.
Who was the commander that reportedly found it? The item should appear on his head slot; does he have a head slot, or was there already something on his head?
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  #1876  
Old May 3rd, 2008, 09:08 AM
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Default Re: Caves

Of course yes/not : the commander is a Hannya, she still has her head firmly fixed on her elbows and the slot is free.
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  #1877  
Old May 3rd, 2008, 01:26 PM
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Default Re: Caves

Quote:
Argitoth said:
Castle disappears with random event.

The event that causes bogarus and the other heroes to take your province will cause your castle to disappear if it happens to land on it. Strangly, the temple still remains even though it's owned by an independent nation. I hope they aren't spreading dominion!
Update: The reason my temple is still visible in that province is because my castle wasn't destroyed. A few turns later I got a message "your castle is under siege." So basically the castle reappeared, but was never TRUELY gone, however it was gone "enough" that all my mages died in a battle OUTSIDE the castle when they attacked. They were not patrolling, trust me.
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  #1878  
Old May 5th, 2008, 01:36 AM
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Default Re: Caves

Unique Summon Prophet Bug

If you summon, say, an Earth King, make it a prophet, have it die, resummon it, it's still a prophet. You can then make another units a prophet. I don't believe there was a "you can now create a new prophet" message at any time.
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  #1879  
Old May 5th, 2008, 01:53 AM
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Default Re: Caves

Wow, that's way cool. I will have to use it.
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  #1880  
Old May 5th, 2008, 05:15 AM
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Default Re: Caves

Moreover, if you wish for a prophet Earth king and charm him, he'll be a prophet. I think that any charmed prophet will retain his priestly powers.
However, I'm not sure it is a bug.
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