|
|
|
|
|
November 24th, 2007, 06:09 AM
|
Captain
|
|
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
|
|
Re: Turn Limit for Perpetuality
Quote:
If LA Ermor goes AI then I will probably go AI as well. I would then back LA R'lyeh for the win.
|
I belive DryaUnda has offered to play ermor, so he will not go AI atleast. I do really hope vel reconsider his plan to leave Ermor, though I will have full understanding if he don't.
Also about changing the victory conditions, I suggest we go till turn 100 before deciding any changes.
|
November 24th, 2007, 06:22 AM
|
|
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Turn Limit for Perpetuality
I dont like turn limitations, but i would agree to a victory condition like to have more than 300 Provinces for 3 turns or something like this.
But if there should be an end of the game by some arbitrary turn then i will set myself to AI, as it would no longer be fun to play this game.
|
November 24th, 2007, 11:03 AM
|
Sergeant
|
|
Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
|
|
Re: Turn Limit for Perpetuality
I'd prefer a set turn for game to end in this case. Would stir things up
|
November 24th, 2007, 12:18 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Turn Limit for Perpetuality
While MA Ctis has less than a 1 percent chance of winning, due to lack of gem producing items,(if everyone else was ready to say LA Ryleh won, the Lizards would concede as well).
That said things are stirred up now. Most of the nations are at war. Very few are doing nothing.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
November 24th, 2007, 12:36 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Turn Limit for Perpetuality
Pha! LA R'lyeh have not won yet. The Triton kings are making sure of that. Just last turn a very powerful army consisting of many hundreds of troops and about 50 commanders, mainly starspawn and including a couple of Tartarians, was totally annihilated - by a poor little nation that holds under 10 provinces. (unfortunately all my Triton Kings have died, and I can't recruit new ones since I lost my capitol, but don't tell anyone about that little detail, okey?)
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|
November 24th, 2007, 01:00 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Turn Limit for Perpetuality
And so passes the last vestiges Of EA Mictlan and EA Lanka.
The Lizards salute both nations. Both leaders were great generals well versed in all the nuances of Dom III and worthy foes. Two feared blood races gone.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
November 24th, 2007, 01:25 PM
|
Captain
|
|
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
|
|
Re: Turn Limit for Perpetuality
Quote:
There will be NO (Zero, Zip, Zilch) delays for absences until we are down to 15 or less players. I highly recommend you ask around and find a temporary substitute if you plan on being gone for an extended time.
|
Well we are down to exactly 15 players (if you don't count the AI nations) so I will suggest a delay:
After this current turn (90) could we maybe postpone hosting of the following turn for about one full week ?. I will hand in my dominions computer for repairs, and maybe this delay will allow vel to catch up so he can go on playing. I have already spoken with with some of the other powernations (like MA agartha/atul) and he was fine with the suggestion. Anyone having a strong objection to this delay ?
If anyone has objections I belive DrPretorious will be kind enough to sub for me, but if possible I do not wish to burden him with this.
|
November 24th, 2007, 05:33 PM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Turn Limit for Perpetuality
No objection to a delay. I would also suggest a week long delay over the Christmas holidays.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
November 24th, 2007, 10:44 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
|
|
Re: Turn Limit for Perpetuality
No objection here either.
|
November 24th, 2007, 11:09 PM
|
|
Sergeant
|
|
Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
|
|
Re: Turn Limit for Perpetuality
If a delay helps keep the current people in the game then I will support it. It is getting close to the end of the year as well so there might be several delays needed.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|