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  #11  
Old May 18th, 2004, 03:47 AM

licker licker is offline
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Default Re: MP Game - Pain of Human Mose Game

Heh, there's nothing really so wrong with the freak lord... he does come with some built in advantages... though those depend largely on what your opponents plan to do.

Anyway, I'd not pick him, especially in a slow research game, probably use the great sage or master druid for other reasons.
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  #12  
Old May 18th, 2004, 03:58 PM

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Default Re: MP Game - Pain of Human Mose Game

Ermor has joined the fray. Without a Vampire Queen.
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  #13  
Old May 18th, 2004, 05:17 PM

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Default Re: MP Game - Pain of Human Mose Game

will start the game at noon cst tomorrow. turn1 is due by thurday noon CST .

good luck to all.

Rabe
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  #14  
Old May 18th, 2004, 05:27 PM

rabelais rabelais is offline
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Default Re: MP Game - Pain of Human Mose Game

Actually, I just started it on a 48h cycle.

Unless there is an outcry against...I will set it to 24h after turn 1.

(P.S. I wanted Caelum for the ArchSeraph, but somehow my upload didn't take, Ulm should be... interesting. )


Rabe the Thankful to Mose for his GLORIOUSLY wonderful site.
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  #15  
Old May 18th, 2004, 05:45 PM

Karacan Karacan is offline
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Default Re: MP Game - Pain of Human Mose Game

48h is perfect for me. I probably can live with 24h, though, providing I find a replacement for a couple of weekends in June and July...
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  #16  
Old May 18th, 2004, 07:12 PM

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Default Re: MP Game - Pain of Human Mose Game

Ahem ... who set the Victory Conditions to 2 VP ?

I'm preparing a rush to the nearest VP province ...

Someone can change this or we've to restart it ... I believe it's worthless to keep playing with 2 VP required (see game options).
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  #17  
Old May 18th, 2004, 08:02 PM
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Default Re: MP Game - Pain of Human Mose Game

When I clicked my temple it says I have 5VP. Does this mean the game is over next turn since 2VP is needed to win?
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  #18  
Old May 18th, 2004, 08:26 PM

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Default Re: MP Game - Pain of Human Mose Game

Hmmm. I tried to set VP's to 100 with 51 needed to win... the interface didn't like 3 digits so I went with 50/99 instead.

I've never set up a network game with VP's before, so it may be that I did it incorrectly, but it seemed straightforward.

If indeed it is only 2 vp's for the win it will be a VERY short game, and we can start over.


In the meanwhile, anyone want to give me tips on how to use the Mose site interface to successfully set reasonable VP quantities?

"Last man standing" games never finish, I thought modest VP conditions might.


Rabe the Culprit?
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  #19  
Old May 18th, 2004, 11:25 PM
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Default Re: MP Game - Pain of Human Mose Game

Heh. Is it Illwinter, or Esben that has to be begged for a better (more intuitively obvious) interface for setting up the games? Just so's we don't have more Turn-9 wins by Ermor on large maps with 17 players because the VP settings are off. Ahem, I mean, because Ermor is so overpowered.

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  #20  
Old May 18th, 2004, 11:42 PM
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Default Re: MP Game - Pain of Human Mose Game

Quote:
Originally posted by sergex:
When I clicked my temple it says I have 5VP. Does this mean the game is over next turn since 2VP is needed to win?
That means that your dominion is eminating with a force of 5 because of the victory point. Each victory point spreads dominion as if there was a temple located in the province and your max dominion was 5.
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