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Old May 16th, 2005, 07:17 PM
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Default Re: On Psychic Tech and Gameplay Balance

okay, well that would explain why they seem to hit only about 1%
another thought that has occurred to me is that the problem might be with the combat replays themselves: other players are reporting that their ships don't even get a chance to fire, but in my replays they are clearly firing (but missing, of course). Has anyone had any trouble with the combat replays when playing by e-mail? I know that I don't particularly like the combat replay engine mainly because it doesn't display which components are damaged on a ship


oh, and I guess I won't be playing psychic again any time soon, I can see how useless their advantages can be (at least compared to religious and the others)
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