.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old November 27th, 2010, 07:36 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Quote:
Originally Posted by Beachinnole View Post
I have made some Golan Heights and Suez Canal maps from Google Earth Imagery, problem is by the time I'm done with the map I'm exhausted and never finish the scenarios!
Map design is pretty time intensive when done correctly. Quite a few people get burnt out just on making the map and have no energy left to slog through the rest of the scenario design process.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #12  
Old November 28th, 2010, 01:56 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Have not seen you post for awhile Double D.

Welcome back!
Reply With Quote
The Following User Says Thank You to gila For This Useful Post:
  #13  
Old December 10th, 2010, 02:02 PM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Second Lieutenant
 
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
SaS TrooP is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Hey lads!
I am quite new on this boards, but I play SPMBT mainly for a while :P

I am also interested in scenario design, acutally I have two scens WIP, but I need assistance:
I use only free version of the game, how can I in scenario editor set a reinforcements turn for off-map units like planes or artillery?
Reply With Quote
  #14  
Old December 10th, 2010, 05:39 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Not sure if I remember right but just use the N+P keys to select it, you can do it I have
__________________
John
Reply With Quote
  #15  
Old December 10th, 2010, 07:50 PM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Second Lieutenant
 
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
SaS TrooP is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Works now, thanks! It couldnt be simpler.
Reply With Quote
  #16  
Old February 26th, 2011, 09:29 AM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Second Lieutenant
 
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
SaS TrooP is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
Reply With Quote
  #17  
Old February 26th, 2011, 12:35 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Quote:
Originally Posted by SaS TrooP View Post
Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
1) You cannot set it any higher. (Technically they could go to 255 being bytes).

2)path-finding will look for the least-cost route, and if the causeway is blocked with wrecks, or a traffic jam etc then the marsh might be seen as being less movement cost. Also - look at the waypoint system.

Cheers
Andy
Reply With Quote
  #18  
Old February 26th, 2011, 09:15 PM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Second Lieutenant
 
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
SaS TrooP is on a distinguished road
Default Re: WinSP Scenario Design Clinic

All right, but in some scenarios there are flags worth eg. 1000 points. How did they do this?
Reply With Quote
  #19  
Old February 26th, 2011, 09:55 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Quote:
Originally Posted by SaS TrooP View Post
All right, but in some scenarios there are flags worth eg. 1000 points. How did they do this?
By stacking several VP flags in the same hex. Simples.

Cheers
Andy
Reply With Quote
  #20  
Old February 27th, 2011, 12:00 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: WinSP Scenario Design Clinic

This i also learned by trail and error on very important objectives,
Edit v-hex locations then stack them, not so obvious as it seems
Reply With Quote
The Following User Says Thank You to gila For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.