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December 11th, 2006, 04:45 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: New Mod: Magoserium
The Skeleton Servants are the weakest of the servants, no doubt. They have two pros: they count separately under leadership, and they do not rout. This might not be enough. They are supposed to be kind of undead dog constructs made of bones, gem dust, and wire. Perhaps speed would make them a more valuable unit. They could be better patrollers, and a quick reaction force....
Ether Servants--this is basically how I have used them in my trial games. If the enemy has slingers or archers they tend to get slaughtered while they are waiting for the Earth Servants to engage.
I take your suggestions seriously. I'll make some changes tonight after I have a chance to do some testing.
__________________
--Uh-Nu-Buh, Fire/Death
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December 11th, 2006, 04:46 PM
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Sergeant
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Re: New Mod: Magoserium
BTW, what do you think of the other servants? Particularly the holy servants?
__________________
--Uh-Nu-Buh, Fire/Death
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December 11th, 2006, 05:06 PM
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Brigadier General
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Location: Northern Ireland
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Re: New Mod: Magoserium
The other servants are nice but i havnt used them much due to the power of ether servants(who look very cool on the battlefield) and the holy servant hasnt been used much either as ive been going for good scales.
I hide my ether sevants just behind my earth servants and the hold and attack means the earth servants engage before them. As they are not large, archer, cavalry or closes its hard for them to be targetted by archers.
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December 11th, 2006, 11:34 PM
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Sergeant
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Location: athens, georgia
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Re: New Mod: Magoserium
Changes in this version:
--shock bolt uses better special effects
--fire carpet uses better special effects
--Spectral Servant is slightly nerfed: susceptible to fire, is a poor amphibian, and speed is now 2/15
--Skeleton Servant is slightly upgraded: less susceptible to missile weapons (reflects that he is just bones, no flesh, and moves fast), has a higher precision for patrolling (8 instead of 5), and has great speed and endurance at 3/25
--Earth Servant now has upgraded sprite--more solid like the earth he is made of
--incresed Battle Lords to have a move of 3/10 to reflect their hardened history of war, and to give a strategic move of 3 to a commander that can escort the Skeleton Servants for quick reaction manuevers
I think the Skeleton Servants are finally up to the standards of the other servants. The Earth Servants quite plainly rock as cheap heavy infantry--their big constraints are they are capitol only units, they do not heal, they don't do much damage with their stonefist attack, and they have no shields so they are susceptible to missile fire.
All the servants are capital only units. None of them heal except in laboratories. They are many and varied, but they just barely equal out the lack of starting gem sites.... That lack is hard to get over until mid-game, and all but cripples a mage-based approach--and this in a land of mages!
__________________
--Uh-Nu-Buh, Fire/Death
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December 12th, 2006, 12:42 AM
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Sergeant
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Re: New Mod: Magoserium
Quote:
Uh-Nu-Buh said:Earth Servant: Yeah, that's annoying. I like the picture, but for some reason that color stone (kinda granite) comes off in battles as translucent.... Have to remember it for future ether/astral/ghost critters. Will do.
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Pure black also counts as transparent.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
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December 12th, 2006, 06:41 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: New Mod: Magoserium
I tried your mod yesterday (before your update), and when looking at fire and air servent, the air servant seemed better that the other :
- stealth with glamour
- armor-negating ranged attack with 15 precision (versus a same-damage attack that is only armor-piercing and a precision of 8)
Exept for the fire resistance, the air servent seems much better.
Maybe the fire servant should have some other boost , such as more damage per attack, or a small area fire (unless he already have it and I missed ?)
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December 12th, 2006, 11:24 AM
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Sergeant
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Location: athens, georgia
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Re: New Mod: Magoserium
Earth Servant Sprite: I need to start completely over on it. I'll take a good look at it tonight and hope for inspiration. I like the current one very well, but it doesn't compress down in size very well, and the granite colors just make it too hard to see.
Air Servant Vs. Fire Servant: Shock Bolt singles an opponent out. It is similar to a light crossbow, except it does lightning damage, and fires every round! Shock Bolt does well against armor. Fire Carpet is an area of effect 2 weapon that does very little damage, but spreads it out; it does not need precision as much as the air attack does, and the damage is fire based. Fire Carpet does not do well against armor. They both have pros and cons.
__________________
--Uh-Nu-Buh, Fire/Death
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December 12th, 2006, 12:43 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: New Mod: Magoserium
Ok, I missed the "area damage" part for fire.
Looks good as it is then : as you say both have their merits.
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December 12th, 2006, 11:14 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: New Mod: Magoserium
Earth Servant sprite is done! Very nice, too, I think.
Working on a 32X32 canvas is really hard. I much prefer the 64x64 or 128x128 pictures. A lot more detail, better color choice, more contrast, sharper edges, etc.
Tell me what you think!
__________________
--Uh-Nu-Buh, Fire/Death
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December 13th, 2006, 05:55 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: New Mod: Magoserium
You should update the first post whith the updated version, it will help to prevent confusion between versions.
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