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  #11  
Old May 4th, 2007, 07:57 PM
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Default Re: Network MA, Whyte (Full)

Here's another link for the map:

http://bemura.dyndns.org/Whyte.zip
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #12  
Old May 4th, 2007, 08:39 PM

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Default Re: Network MA, Whyte (Full)

3.08: Yes
Graphs: Doesn't matter to me.
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  #13  
Old May 4th, 2007, 10:00 PM
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Default Re: Network MA, Whyte (Full)

Saint_Dude would like to join too. I think there is room if he'll agree to start in the ocean. Does anyone have any objections? We'd still have 15 provinces per player on land.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #14  
Old May 4th, 2007, 10:27 PM

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Default Re: Network MA, Whyte (Full)

I was hoping to play Shinuyama, but I would be willing to play R'lyeh. I just want to play.

I have patched to 3.08 and would prefer no graphs (if I make it into the game).
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  #15  
Old May 5th, 2007, 12:18 AM
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Default Re: Network MA, Whyte (Full)

I say the more the merrier
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  #16  
Old May 5th, 2007, 04:21 AM
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Default Re: Network MA, Whyte (Full)

Since even two more "yes" votes for graphs will not be enough to counter the "no" vote, I have started the game, Code:

dom308 -T -S --port 8098 --noclientstart -q --uploadmaxp 11 --noscoregraphs --mapfile Whyte.map --renaming --masterpass ****** --era 2 -s Whyte



Please connect to bemura.dyndns.org, port 8098, to upload your pretenders and kick off the game.

If you can't resolve the domain name, the current IP address is 60.46.30.238.

Once the game has started I'll try to see if I can get Ich's cool php script going so we can see who has submitted their turn.

Please don't forget to put a password on your pretender!

And most importantly, have fun!
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #17  
Old May 5th, 2007, 06:02 AM
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Default Re: Network MA, Whyte (Full)

Quote:
vfb said:
Once the game has started I'll try to see if I can get Ich's cool php script going so we can see who has submitted their turn.
I updated it now to accomodate to the 3.08 changes. If you have trouble setting the script up then please let me know, especially if the ReadMe is unclear. It might be a little confusing, so just ask in case there's trouble.
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  #18  
Old May 5th, 2007, 06:53 AM

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Default Re: Network MA, Whyte (Full)

3.08 => yes !

The patch is great why not to use it ? Buy some bowmen and dispel that nasty glamourous effect !!!

Graph => no

It's always better to rely on your spies to get informations. This make communication between players more important too.
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  #19  
Old May 5th, 2007, 10:24 AM

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Default Re: Network MA, Whyte (Full)

Ok since I want an awaken SC pretender, a W9F9N4B4E4 bless and good scales can I get 1000 pts for my pretender design ?

Making choices is always hard in this game !!! That's why I love it
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  #20  
Old May 5th, 2007, 11:21 AM

Tequilich Tequilich is offline
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Default Re: Network MA, Whyte (Full)

my dude is locked and loaded. see yall in game!
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