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Old February 7th, 2010, 12:53 AM
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EJ EJ is offline
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Unhappy Re: LOS woes

Cross,

The link to the blitz must be broken(or the site is down)because I can't get it to take me to your sounds mode download. Any other way I get to the download?
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Old February 7th, 2010, 03:43 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: LOS woes

Quote:
Originally Posted by PatG View Post
Now if what you want is click any empty hex and display hexes visible from that - I have to disagree. That's far too much information imho.
Agree. IRL you might look at a map and think that you found a nice observation post, but then you arrive there and will finsd thast way there is a treeline not included in the map that blocks your LOS or there are new buildings... etc.
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Old February 8th, 2010, 12:28 PM
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Default Re: LOS woes

The code is randomized to ensure that sometimes a treed hex does not block LOS. Not all forested areas are dense brush with 500 pine trees per acre

Don
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Old May 29th, 2010, 10:14 AM

Artofwar Artofwar is offline
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Default Re: LOS woes

If you have scouts sneak them around have then check out actual areas that are good LOS spots ... then have them light a fire to mark it .. then move up your units that need this good los. Also, of course have each unit check out its location (the hex its in) to see its LOS .. this is tedius but enables you to find a definite advantageous los. Don't for get the Right Mouse Click as mentioned above. And I guess you move your mouse cursor over hexes prior to moving to see different heights prior to moving and what types of heights are near seemingly good Los areas..The button underprefernces is a gem to that shows 360 los...uh as mentioned above ..
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