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September 3rd, 2010, 04:07 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
Good to have a powerful blood nation on board. But please do look over blood magic carefully, even if you're familiar with Squirrelloid's mod, since there are some differences. Don't want there to be any nasty surprises (one that pertains to Aby is that there is no Send Horror - though Send Lesser Horror is available).
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September 3rd, 2010, 12:43 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
Yeah, I've looked at it. No jade knives, no vampires, no contracts and no send horror. Quite a nerf, but I think it's all good and necessary changes. Like you say the settings compensates in that blood becomes more viable from the start.
The world shall BURN!!!
__________________
Voice of ***** and her spicy crew!
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September 3rd, 2010, 05:10 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
LDiCesare has confirmed that he will play Ulm so Mictlan is now available for anyone in the mood for a double bless.
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September 4th, 2010, 05:37 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
So we've got 6 players. We can play with that but I think it's worth waiting a couple more days to try to get 8. Also, this is a holiday weekend in the U.S. (through Monday), which may impact some players.
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September 4th, 2010, 06:30 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
First try. Inverted tower (4 air, illusionists) just near my capital. Wow.
The sites will make for more magic diversity.
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September 4th, 2010, 06:44 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
Yeah, it will be a big change. You'll find sites early on that you normally wouldn't until later (like most people, I suspect, I eventually search my provinces for every path except sometimes blood - but it takes time).
It does fit in with the idea of speeding right to the mid-game, when you have managed to search all paths. But mainly it removes one of the many conditions I had last game in the hope of the game having a broader appeal.
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September 4th, 2010, 08:39 AM
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Corporal
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Join Date: Nov 2008
Location: France
Posts: 99
Thanks: 7
Thanked 1 Time in 1 Post
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
I would like to join as Shinuyama
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September 4th, 2010, 02:43 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
Ok, we just need one more player!
So, let's assume we'll get 8 players. Any map suggestions?
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September 4th, 2010, 05:18 PM
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Corporal
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Join Date: Nov 2007
Posts: 132
Thanks: 1
Thanked 20 Times in 7 Posts
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
this looks interesting, i'm gonna poke around the mod and see what nation i'd like to try; but i think i'll join (though if someone more definite comes along, feel free to go with them instead)
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September 4th, 2010, 08:54 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit
No worries; we haven't decided on a map yet so it's easy enough to add another player.
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