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August 21st, 2008, 02:05 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Wrana
Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...
http://forum.shrapnelgames.com/showthread.php?t=38692
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Related to the mod bug, too many mods modifying too many magics enabled, wipes out all magic. Fixed in v3.18, so it's not an issue after the next patch.
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August 21st, 2008, 02:26 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Bug Thread: Discussion
Bandar Log possible bugs:
Brahmin and Yogi both have a morale of 7, while even the non-sacred lower caste Vanara chief has a morale of 12.
And this is not a bug per se, but animal tag should only be given to non-intelligent, or semi-intelligent beings, how does a rishi, who masters astral magic more than most so called human "mages", still be an animal? Bandar Log units all have animal tag, which makes them very difficult in sieging. At least all vanara, bandars and esp. the white ones should not be animal. They lived in a fortified city after all.
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August 21st, 2008, 03:14 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Bug Thread: Discussion
Quite possible. I forgot to mention that he also got a different name in the process - "Mistaril".
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August 22nd, 2008, 07:10 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
The shortlist color coding has been updated for better visibility on the new forum color scheme.
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August 22nd, 2008, 08:16 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Huge bug:
Quote:
Originally Posted by Dedas
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Edi, could you please take a look at this as it is an obvious bug.
Here is the correct link: http://forum.shrapnelgames.com/showthread.php?t=36361
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August 22nd, 2008, 01:32 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Bug Thread: Discussion
Bug Report :
One of my mages casted Haruspex on a province that I don't own.
NB 1 : this province was previously mine but it became indie controlled after a random event 2-3 turns ago.
NB2 : the ritual is "monthly casted"
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August 22nd, 2008, 02:05 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Dedas
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I've added this into the GUI section. I've also included the problem with battlefield tearing in the same entry. It should be noted that these bugs were introduced in patch 3.10, as before that I had never encountered battlefield tearing and your description of map tearing fits the same symptoms.
Quote:
Originally Posted by Herode
Bug Report :
One of my mages casted Haruspex on a province that I don't own.
NB 1 : this province was previously mine but it became indie controlled after a random event 2-3 turns ago.
NB2 : the ritual is "monthly casted"
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I'd like to see this tested and reproduced if possible. It's hard to track down otherwise.
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August 22nd, 2008, 02:15 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Bug Thread: Discussion
I can send the .trn file if you wish. Just give me the address.
The game is "Victoria" (LA MP game, random map but I remember it has been saved and published here somewhere...)
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August 22nd, 2008, 02:21 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Herode
I can send the .trn file if you wish. Just give me the address.
The game is "Victoria" (LA MP game, random map but I remember it has been saved and published here somewhere...)
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Send it to the Illwinter info address (info at illwinter dot com) along with the map as well. Include an explanation of the issue. Johan has the kind of tools needed to dig out the reason this happened. I can't do anything about it and don't know where to start. I have a couple of guesses but more probably than not they are totally off.
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August 22nd, 2008, 03:05 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Herode
Bug Report :
One of my mages casted Haruspex on a province that I don't own.
NB 1 : this province was previously mine but it became indie controlled after a random event 2-3 turns ago.
NB2 : the ritual is "monthly casted"
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This is probably a known issue.
The event where you lost control of the province probably occurred the same turn the mage selected that province as a target. It's a function of the order the turns are processed in.
1)Mage casts monthly ritual, then chooses target for next month.
2)Random events determined
3)Battles due to random events resolved.
He picked the province in 1, then it changed hands in step 3. Then the next turn you saw the results of the search, but the province was already in Indy hands.
Unless you're sure it was selected after it was lost, I'd be surprised if this was something else.
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