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  #2181  
Old December 5th, 2006, 04:32 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Whoop, that summon chain wouldn't actually work that way; have to write it like this: 'Gibberling Power: Summon Gibberling: Summon 2 100-point Gibberling (25 Active Points)'.

So 1, 3(2), 7(4), 15(8)...

Plus, given the rules, the GM can easily rule that the Gibberlings start fighting each other; basic summoned creatures start out neutral with regards to the summoner. Of course, a disadvantage: 'Psychological Limitation: Loyalty: Other Gibberlings (Very Common, Total) (25 Active Points)' would take care of that. Except that that's not really a disadvantage, but that rule still requires GM fiat.
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  #2182  
Old December 12th, 2006, 04:54 AM
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Default Re: OT: Narf has gone looney and wants to GM.

I've been thinking about random chargen. Particularly, also about the blandness of point-buy.

So, what do you think?
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  #2183  
Old December 12th, 2006, 01:27 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Rolls can easily be tampered with unless you roll in front of the GM. Also, there's randomness in it, which means that one person could get several 16-18s, while the other person has all rolls under 10.
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  #2184  
Old December 12th, 2006, 11:56 PM
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Default Re: OT: Narf has gone looney and wants to GM.

So we roll in front of the GM.

The randomness is the whole point. Roleplaying a character that you didn't purpose-design. Random rolls are a lot more organic.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #2185  
Old December 13th, 2006, 01:20 AM
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Default Re: OT: Narf has gone looney and wants to GM.

I'd be OK with randomly rolled characters... for future characters, correct?
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  #2186  
Old December 13th, 2006, 09:56 AM
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Default Re: OT: Narf has gone looney and wants to GM.

I for one don't like the randomness, also means character generation takes longer for me since I have to fit it around a few random rolls...
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  #2187  
Old December 14th, 2006, 02:00 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Yep, future characters.

@Ashton: Live in the moment! Be spontanious! Leap without looking!

Oh, and don't roll a three.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #2188  
Old December 14th, 2006, 09:35 AM
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Default Re: OT: Narf has gone looney and wants to GM.

That, and the powergamer in me will just want to keep having characters die till I get perfect scores.
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  #2189  
Old December 15th, 2006, 01:35 AM
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Default Re: OT: Narf has gone looney and wants to GM.

I can't do anything about that.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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  #2190  
Old December 15th, 2006, 07:59 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Slight issue.

Power's out due to a storm. Might be up tomorrow, might not. Meanwhile, there's another on the way (storm, that is).

Cafe's are great, aren't they?
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