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  #211  
Old November 2nd, 2004, 04:59 AM
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Default Re: The Star Trek Mod - Final Update

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Atrocities said:
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Also, how many supplies to the ships have? The AI is hard coded to send ships that go below a certain threshhold back to a resupply base. I forget whether it is 1000 supply points or 500... Ships definitely need many more supplies than this to be used effectively for exploration (and most other purposes) by the AI.
This night be the culprit. Let me test
Nope, same thing. The AI is locked into its own system and I am clueless as to why.
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  #212  
Old November 2nd, 2004, 05:06 AM
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Default Re: The Star Trek Mod - Final Update

Is it actually building "Attack Base" ships? Are these ships just sitting at the homeworld as well?
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  #213  
Old November 2nd, 2004, 05:06 AM
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Default Re: The Star Trek Mod - Final Update

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Imperator Fyron said:
Kerio has a really good personal firewall that is free... Much better than Zonealarm. I have been informed that you will want Kerio 2.1.5, not the newest 4.x Version... Download link: http://www.kerio.com/dwn/kpf2-en-win.exe

If you want a good AV, Kaspersky (www.kaspersky.com) is one of the best. Definitely better than Norton AV, which is actually on the low end of the spectrum... Partially because they make you rebuy it for engine upgrades, unlike most anti-virus programs... Definitely not free though.

Free AV programs include Avast (http://www.avast.com/) and AVPE (http://www.antivir.de/). Stay away from AVG... Just be warned that free AV programs have poor detection rates compared to good "professional" AV programs.
Just so this doesn't get lost in the deluge, I repost it...
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  #214  
Old November 2nd, 2004, 05:08 AM
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Default Re: The Star Trek Mod - Final Update

The only differance between 181 and 185 is the amount of supplies each ship uses.

In 181 the ships are consistantly have less then 1000 supplies, but the usage rate is far less than in 185. So I am thinking this might be the problem. Supply useage and not amount.
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  #215  
Old November 2nd, 2004, 05:09 AM
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Default Re: The Star Trek Mod - Final Update

If the attack bases and attack ships move out, then back to the HW next turn, they are indeed running out of supplies too quickly.
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  #216  
Old November 2nd, 2004, 05:13 AM
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Default Re: The Star Trek Mod - Final Update

Bingo. I set the supply usage of the Warp core from 100 to 50 and by turn 20 the major races, say for the borg, had moved into another system.

Fyron I don't know how to thank you other than to say Thank you very much.
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  #217  
Old November 2nd, 2004, 05:25 AM
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Default Re: The Star Trek Mod - Final Update

Did you see my post on firewalls and such?
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  #218  
Old November 2nd, 2004, 05:44 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
Imperator Fyron said:
If the attack bases and attack ships move out, then back to the HW next turn, they are indeed running out of supplies too quickly.
I owe you big time for your help in figuring this one out Fyron. Thank you very very much.

Quote:
Star Trek Mod v1.8.5 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1. Changed Fixed error in Laser Mount. Laser Mount now works with Laser.
2. Changed Increased tonnage of Warp Nacelles I - V and Organic Nacelles I - V to 500
3. Changed Increased tonnage structure of Warp Nacelles I - V and Organic Nacelles I - V to 250
4. Fixed Error in Adv GR Torpedo Weapons. No longer visable at start of game.
5. Changed Ai Design Creation file. Most AI designs will now use two Impusle Engines.
6. Changed Increased storage ability by 100 for all Warp Cores.
7. Changed Added requirment of Borg Technology to Borg Neural Net
8. Changed Discription for Unlucky racial trait. Now lists disadvantage.
9. Changed Discription for Very Unlucky racial trait. Now lists disadvantage.
10. Changed Infantry Tonnage from 5 to 4.
11. Changed Reset supply useage for many components (Set to high AI will not explore) Thank you FYRON.
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  #219  
Old November 2nd, 2004, 06:23 AM
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Default Re: The Star Trek Mod - Final Update

Beta testers. I have PM'ed you about the latest patch. One Last night, for Version 1.8.4 Full, and one tonight for 1.8.5 data files. If you did not get one or the other please email me.

Version 1.8.5 fixes a few minor bugs that should improve game play over 1.8.4. I hope.
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  #220  
Old November 2nd, 2004, 10:42 AM
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Default Re: The Star Trek Mod - Final Update

That's a good thing to know about supplies. I always figured that it would look at percentage of supplies remaining and not just a hard figure like 500 or 1000.
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