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October 11th, 2005, 03:25 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Game Underway!
Quote:
The Panther said:
I know that the first turn is usually slow because poeple won't have the right mods, or email addresses don't work, or any other numerous problems, or just because!
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I need to think of names for my guys.
Stuffit Expander works fine for Mac people.
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October 11th, 2005, 03:27 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
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Re: Game Underway!
OK, so I have the 5.0 mod. WHat do I need now?
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October 11th, 2005, 03:44 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Game has [b]almost[/b] begun!
The putative 5.1 mod we're apparently using is here.
Note that WinRAR, WinACE, and PKZip (the three most common / popular programs I know that handle .rar files on Windoze) are all licensed shareware products that require you to purchase a license after the trial period, while WinZip (which has the same license requirement and fee) doesn't handle .rar files.
The only one I know of for Windows that doesn't have a moral if not a binding legal requirement to purchase it is tugzip, which while somewhat clunkier to use is at least free, found at Tugzip's page.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2005, 03:52 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Game has [b]almost[/b] begun!
packing program
http://www.7-zip.org/
7-Zip is free software distributed under the GNU LGPL.
mod versions
Do you really think it's a good idea to make pretenders with v5.0, use a modified 5.0 named 5.1 for setting up the game and then maybe a real 5.1 in the future?
Eg. a unit with 2 shield could cause 2 checks for missile stopping on the client, while there was only 1 check on the server. Voila - inconsistent turns.
do we really need that?
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 11th, 2005, 03:55 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Game Underway!
I apologize if I stepped on any toes by labeling my fix "5.1"; I don't know naming conventions for files and I didn't know what else to call it. I wouldn't have posted anything if I knew we could get a new version before the game started and the regular posters to the mod thread have been pretty silent about when the "real" version would be available. I just thought since the winged shoes were popular that people would be annoyed by having the wrong path. I admit my nation has air mages and the bug directly affects me rather early...
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October 11th, 2005, 04:01 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game Underway!
It's an annoying bug, for sure, but if modding is going to cause issues then I say we stick with 5.0 or wait until the official 5.1 is released or make darn sure our custom mod is 100% bullet-proof.
It would be far more annoying to have to restart the game in a week or two due to some unforseen side-effect, no?
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October 11th, 2005, 04:05 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Game Underway!
too late. The game was already set up with this 5.1. Can anyone tell for sure that no unit has been already generated that will be changed by using another mod ?
Otherwise, we'll have to stick with it.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 11th, 2005, 04:10 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game Underway!
Suspected that was the case - I've never seen a game have it's mod changed mid game. Creating the pretender under one mod and using it under another is one thing, but changing the laws of nature once it's underway is another.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2005, 04:33 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game Underway!
Ok, so do I have to rename the *new* mod file to that of the original?
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October 11th, 2005, 04:36 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Game Underway!
just name it whatever, it shows up in game as complete conceptual balance 5.1
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