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  #231  
Old October 18th, 2007, 09:32 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Only issue with that setup is that the westernmost start doesn't have enough neighbors.

Simple solution, I will give it more neighbors.

I'll institute a pass through that western mountain range, and use these starts instead - let me doublecheck them in my script after adding that neighbor.
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  #232  
Old October 18th, 2007, 09:35 PM
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Velusion Velusion is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Quote:
DrPraetorious said:
I'll institute a pass through that western mountain range, and use these starts instead - let me doublecheck them in my script after adding that neighbor.
Good idea.
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  #233  
Old October 18th, 2007, 09:42 PM

Micah Micah is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Nice job on the map, both of you, Vel's starts look pretty solid, and DrP came up with a nice template to work off of (along with patching in the mountain pass). So, thanks from a lazy player with no patience for map-gen =)
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  #234  
Old October 18th, 2007, 11:21 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Okay, I fudged a couple of those starts over a province in one direction or another in order to give some of the others at least five land neighbors. Not a drastic shift in any case.

I also added an automatic Iron Mine in a few provinces, represented by the school of mines logo, so that all the capitals end up with roughly equal resources (it was heavily skewed in favor of the starts with more neighbors,) and I eliminated a waste province from the far west but didn't bother with other waste provinces since those starts generally have more space to grow (according to the computer which isn't fooled by appearances).

So, Velusion: assign each team to a color (Red, Yellow, Green, Cyan, Blue or Magenta) and I will put them in place.

The final version of the map is attached, this is all you will need to play - I'll send Velusion the map file after he assigns teams to colors and we can start!
Attached Files
File Type: zip 557878-Alleg_Y2.zip (7.97 MB, 55 views)
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  #235  
Old October 19th, 2007, 02:30 AM

OoohSnap OoohSnap is offline
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Default Re: Allegiances 2 (Large Team-Based Game, FULL)

Hi,

I'll be the guy who enters last and substitutes Marverni
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  #236  
Old October 19th, 2007, 12:46 PM
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Thrawn Thrawn is offline
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Default Re: Allegiances 2 (Large Team-Based Game, FULL)

Hey, Snap, welcome.
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  #237  
Old October 19th, 2007, 02:03 PM
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Default Re: Allegiances 2 (Large Team-Based Game, FULL)

Hello OoohSnap and welcome! I will answer your message as soon as I get some time from the madness that is my life.
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  #238  
Old October 19th, 2007, 07:22 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances 2 (Large Team-Based Game, FULL)

Okay, Vel told me to just assign the start locations myself. Here they are:

Red - Pangaea / Arco (Velusion+Thrawn)
Yellow - Helheim and Marverni (Dedas+OoohSnap)
Green - Abysia and Yomi (Snacktime+Folket)
Cyan - Agartha and Caelum (Me+Micah)
Blue - Mictlan and C'tis (Baalz+Shovah)
Magenta - Niefelheim and Ulm (Janim+Dryaunda)

The map file is attached for your viewing pleasure.
Attached Files
File Type: zip 558070-Alleg_Y2.zip (7.97 MB, 53 views)
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  #239  
Old October 20th, 2007, 12:57 AM
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Velusion Velusion is offline
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Default Re: Allegiances 2 (Large Team-Based Game, FULL)

I'm practically living at work until tomorrow night. I'll start up the game then.
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  #240  
Old October 20th, 2007, 08:24 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances 2 (Large Team-Based Game, FULL)

In order to avoid worring about deleting existing savedgame folders, you should probably go ahead and rename the game when you restart it.
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