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October 18th, 2007, 09:32 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Only issue with that setup is that the westernmost start doesn't have enough neighbors.
Simple solution, I will give it more neighbors.
I'll institute a pass through that western mountain range, and use these starts instead - let me doublecheck them in my script after adding that neighbor.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 18th, 2007, 09:35 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Quote:
DrPraetorious said:
I'll institute a pass through that western mountain range, and use these starts instead - let me doublecheck them in my script after adding that neighbor.
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Good idea.
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October 18th, 2007, 09:42 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Nice job on the map, both of you, Vel's starts look pretty solid, and DrP came up with a nice template to work off of (along with patching in the mountain pass). So, thanks from a lazy player with no patience for map-gen =)
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October 18th, 2007, 11:21 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Okay, I fudged a couple of those starts over a province in one direction or another in order to give some of the others at least five land neighbors. Not a drastic shift in any case.
I also added an automatic Iron Mine in a few provinces, represented by the school of mines logo, so that all the capitals end up with roughly equal resources (it was heavily skewed in favor of the starts with more neighbors,) and I eliminated a waste province from the far west but didn't bother with other waste provinces since those starts generally have more space to grow (according to the computer which isn't fooled by appearances).
So, Velusion: assign each team to a color (Red, Yellow, Green, Cyan, Blue or Magenta) and I will put them in place.
The final version of the map is attached, this is all you will need to play - I'll send Velusion the map file after he assigns teams to colors and we can start!
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 19th, 2007, 02:30 AM
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Corporal
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Join Date: Sep 2007
Location: Mauritius Island
Posts: 84
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Allegiances 2 (Large Team-Based Game, FULL)
Hi,
I'll be the guy who enters last and substitutes Marverni
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October 19th, 2007, 12:46 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances 2 (Large Team-Based Game, FULL)
Hey, Snap, welcome.
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October 19th, 2007, 02:03 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Allegiances 2 (Large Team-Based Game, FULL)
Hello OoohSnap and welcome! I will answer your message as soon as I get some time from the madness that is my life.
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October 19th, 2007, 07:22 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances 2 (Large Team-Based Game, FULL)
Okay, Vel told me to just assign the start locations myself. Here they are:
Red - Pangaea / Arco (Velusion+Thrawn)
Yellow - Helheim and Marverni (Dedas+OoohSnap)
Green - Abysia and Yomi (Snacktime+Folket)
Cyan - Agartha and Caelum (Me+Micah)
Blue - Mictlan and C'tis (Baalz+Shovah)
Magenta - Niefelheim and Ulm (Janim+Dryaunda)
The map file is attached for your viewing pleasure.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 20th, 2007, 12:57 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, FULL)
I'm practically living at work until tomorrow night. I'll start up the game then.
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October 20th, 2007, 08:24 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances 2 (Large Team-Based Game, FULL)
In order to avoid worring about deleting existing savedgame folders, you should probably go ahead and rename the game when you restart it.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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