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December 21st, 2002, 03:18 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Nomor: Yeah, most likely B5 standard was left out. As then you could at least access the neutral/generic shipset
AND my guess is they also need to be pulled into the races vs the neutrals folder
AND AND my current AI_General.txt shows them only having a description and the advanced traits (2000 point game)
[ December 21, 2002, 13:26: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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December 21st, 2002, 08:15 PM
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Sergeant
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
Nomor: Yeah, most likely B5 standard was left out. As then you could at least access the neutral/generic shipset
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I had the same problem, lucky for me I tried a single-player game first and discovered it.
Well, we should let everyone finish their first turn to ensure we don't run into others with this problem then start a new game with fixed empires.
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December 21st, 2002, 08:57 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Well that just sucks. I'll set it to No Auto turns, so that we can keep the PBW site at the right turn date.
Pathfinder:
Your email sent to turn@pbw.cc may not have gone through then. It is best to check the site at least once or twice a day, to make sure.
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December 21st, 2002, 10:38 PM
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First Lieutenant
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Re: Babylon 5 Mod
Hey ya,
I uploaded my turn and found some interesting things. I think that from a nomadic perspective, things are a little imbalanced
i) my homeworld had the following facilities: 12 trading ports, 9 settlements, 2 homeworld strongholds and 1 nomadic ship yard.
ii) from these facilities my race starts with moderate amounts of resources, tons of storage and no research facilities to speak of.
iii) I looked in the facilities file, and found that nomads never get anything better than nomadic ship yard I. This will be a problem, as upgrading will not be possible, and the level I facility is pretty weak to start with! I didn't look yet, but I'm guessing that I will not be able to build research facilities either.
Hope this report helps with mod balance.
-Jimminy Cricket
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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December 21st, 2002, 10:41 PM
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Major General
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Re: Babylon 5 Mod
Jimbob: That is one reason (not all nomad race stuff implemented) that I got Val's ok to make ShagToth standard instead of nomadic (which is what they will be in "public" Version)
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December 21st, 2002, 10:58 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
If the Nomads are taken from P&N, they are supposed to use base and ship -based SYs, not planetary ones. Their ship SYs are much better than normal ones. The no research facilities would be a bug though.
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December 21st, 2002, 11:55 PM
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First Lieutenant
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Re: Babylon 5 Mod
Ok, I'll buy that the nomads should (maybe) only have one level of planetary-based space yards, but then they should definitely have some better ship-borne/base-borne yards. I had a look through the components.txt and found only a set of generic non-planetary ship yards. Should I make a few nomadic ones up and drop 'em into the file - it would need a review by someone (Val still on holidays?) before I'd be comfortable with it though.
cheers,
jimbob
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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December 22nd, 2002, 01:41 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Don't add them to the Version you'll be playing the PBW game then.
I am not sure about it, but I think the plan was to make the Nomads like the Nomads in P&N. I could be wrong, ofc.
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December 22nd, 2002, 02:36 AM
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Major General
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Re: Babylon 5 Mod
IF:
???
"You can submit your turn by replying to this e-mail (do NOT change
the subject!) and attaching your turn (using MIME)."
???
this was in e-mail from turn@pbw.cc
Update: Ok, did it thru a link @ pbw....
[ December 21, 2002, 12:42: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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December 22nd, 2002, 02:52 AM
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Corporal
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Location: UK, NW
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Re: Babylon 5 Mod
My PBW empire is neutered. I have no ship designs, no facilities, no history or descriptions.
This is most likely because the Abbai empire has not been assigned B5standard race, B5Abbai race etc.
I mentioned a while back that I was unable to create an empire file for a race that was essentially a neutral race because the SEIV game did not allow this. I was sent an empire file by the Grand Designer, but it seems he overlooked the racial characteristics? All my race can do at present is reproduce at 5% per turn with a smile on their beloved faces. Oh... and research things they cannot use. I'm glad we started this now so these things can be sorted sooner. Where are'rt thou Val
[ December 22, 2002, 02:25: Message edited by: Nomor ]
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