|
|
|
|
|
January 13th, 2003, 12:13 AM
|
Corporal
|
|
Join Date: Aug 2002
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
My normal Beam/Missile loadouts :
Support Ships (Repair etc) : Missile.
Largest in field designs : Beam.
Smaller designs : Beam or Missile depending on percieved need (the AI won't be able to work that out, sorry).
Smallest designs : Boarding Parties and Beams.
Currently tending to a ~10-15% of ship mass spent on Armor components, still playing around with this.
|
January 13th, 2003, 02:02 AM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Babylon 5 Mod
AGoetz: Hehe, thanks. I'll tweak the Gaim layout with next AI, which should be in next couple of days. One dissappoinment is their bulkheads disappear in my game after inert armor researched. Would you prefer the bulkheads or the inert armor?
Looks like both baseships and heavy baseships are in (the numbers look kinda screwy but at least no RCEs with them )
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
January 13th, 2003, 02:22 AM
|
|
Brigadier General
|
|
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Babylon 5 Mod
Well, you seem to be very good at detecting and solving those nasty RCE's. The only thing I can say is keep up the good work.
Btw: I've got my computer back Online and all my important files are intact. Yehaa! Work on my shipset can continue. I've got another model ready as we speak.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
|
January 13th, 2003, 02:25 AM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Babylon 5 Mod
Timstone: Glad to hear your PC is acting properly. Looking forward to the Ipsha
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
January 13th, 2003, 02:44 AM
|
Corporal
|
|
Join Date: Aug 2002
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
From memory the Inert Armors are most effective / kT then the Bulkheads now that all the Armors are 'Hit First'. So the Gaim just get Armor earlier than anyone else, nothing more.
|
January 13th, 2003, 03:08 AM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Babylon 5 Mod
AGoetz: Ok, then I'll just leave that alone then.
ALL: If the AI shipset does not have a baseship in it the game picks some really strange pics. Hehe the Abbai had a Mibari escort mini with an Abbai battlecruiser portrait for the baseship until I made a hasty one for it...
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
January 13th, 2003, 03:13 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Babylon 5 Mod
Wait... the armor shouldn't be hit first at all! It is supposed to be leaky armor.
|
January 13th, 2003, 04:00 AM
|
Corporal
|
|
Join Date: Aug 2002
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
I'm assuming that Pathfinder couldn't get the AI to use the leaky armors properly and so changed them. I don't know enough about the AI files to be able to suggest fixes.
|
January 13th, 2003, 04:04 AM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Babylon 5 Mod
Leaky armor?
Pray tell what the heck is leaky armor. All I did was assign the armor ability to the armor components...
[ January 13, 2003, 02:07: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
January 13th, 2003, 04:09 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Babylon 5 Mod
Leaky armor, as in it doesn't stop all shots. Some damage gets through and hits the internal components. Use an ability like Star-Unstable or something on the armor, and call for it in the AI design files. Just make sure to give that dud ability no description.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|