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  #271  
Old October 7th, 2009, 01:07 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

Our final alternate slot has been filled.

The Deva's have a new edition to their team:

CuriousCat

The Mysterios have retained Executor in the role of ahem *cough* "Technical Advisor" *cough*, Algae, have you been able to grab one for your team yet?
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Last edited by Septimius Severus; October 7th, 2009 at 01:21 AM..
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  #272  
Old October 7th, 2009, 01:10 AM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

All mods need to be enabled when creating your pretender. When you've sent in your god and you get your turn file, the game will automatically enable whatever mods you need to play your game.
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  #273  
Old October 7th, 2009, 08:44 AM

Immaculate Immaculate is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

Quote:
Originally Posted by Septimius Severus View Post

You should not be having any issues if you extract the .dm file and place it into your mods folder.
I thought it was a .rar file?
Is that like some version of zip?

Sorry, i'm bad at computers...
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  #274  
Old October 7th, 2009, 01:24 PM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.

Yes, a .rar is like a .zip file. You will need a program like Winrar to open a .rar file and unpackage the contents.
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  #275  
Old October 7th, 2009, 11:02 PM

Maerlande Maerlande is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.

Are we stuck? I'd like to play this game. It seems to be stuck on the swap issue. Are we still moving forward?
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  #276  
Old October 8th, 2009, 12:46 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.

Not to worry, we're moving slowly, but inexorably forward. We were slowed down by needing a team captain but we got past that. We'll get past this.
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  #277  
Old October 8th, 2009, 02:28 AM
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Default

The votes by team captains are in and it was 3 to 1 in favor of quickly restarting swaps and reverting to the method 2 defaults. Agema, has come up with a very nice method of handling swaps which I intend to incorporate into future games that insures that those teams who may not have fared so well in the ranked team list process have the first shots at any available swaps. I intend to do this quickly and I expect it will not take more than a single round (I'll update the main post when this is over).

Here are the method 2 defaults again plus the captains picks (this is now what each team has):

The Mysterios
Lanka
Fomoria
Kailasa
Yomi

Deva's Darlings
Neifelheim
Hinnom
Ulm
Caelum

The Blessed Ones
Vanheim
Helheim
Tir na nog
T'ien Chi'

Noobheim
Mictlan
Sauromatia
Arco
Ermor

Unassigned land nations (available via swap).

Abysia
Pangaea
Marverni
Agartha
C'tis

Agema's swap method gives priority in swaps to those teams who ended up with the least number of top picks in the ranked nation process. Therefore, team captains will now make their swaps via post here starting with the above available land nations in the following order:

Chris, DrP, Agema, and Algae.

Captains may opt to pass rather than swapping if they wish. Captains please do this quickly and help me out by including the updated unassigned list in your posts as you go. After these 4 posts I will ask if any of the captains wishes any more swaps, if not, then we are finished and I can give the go ahead to Gandalf.

Chris your up.

Last edited by Septimius Severus; October 8th, 2009 at 02:38 AM..
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  #278  
Old October 8th, 2009, 08:40 AM

Immaculate Immaculate is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.

This stuff is so boring; when will we actually play?
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  #279  
Old October 8th, 2009, 09:42 AM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.

@Immaculate - That's what she said.

I'm rather busy the next few days anyway, so:
If The Mysterios don't take Pangaea, we will, in exchange for Caelum.
If The Mysterios *do* take Pangaea, we pass.

Send me a PM when we've got our teams finalized?
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  #280  
Old October 8th, 2009, 10:22 AM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.

Quote:
Originally Posted by Septimius Severus View Post
The votes by team captains are in and it was 3 to 1 in favor of quickly restarting swaps and reverting to the method 2 defaults. Agema, has come up with a very nice method of handling swaps which I intend to incorporate into future games that insures that those teams who may not have fared so well in the ranked team list process have the first shots at any available swaps. I intend to do this quickly and I expect it will not take more than a single round (I'll update the main post when this is over).

Here are the method 2 defaults again plus the captains picks (this is now what each team has):

The Mysterios
Lanka
Fomoria
Kailasa
Yomi

Deva's Darlings
Neifelheim
Hinnom
Ulm
Caelum

The Blessed Ones
Vanheim
Helheim
Tir na nog
T'ien Chi'

Noobheim
Mictlan
Sauromatia
Arco
Ermor

Unassigned land nations (available via swap).

Abysia
Pangaea
Marverni
Agartha
C'tis

Agema's swap method gives priority in swaps to those teams who ended up with the least number of top picks in the ranked nation process. Therefore, team captains will now make their swaps via post here starting with the above available land nations in the following order:

Chris, DrP, Agema, and Algae.

Captains may opt to pass rather than swapping if they wish. Captains please do this quickly and help me out by including the updated unassigned list in your posts as you go. After these 4 posts I will ask if any of the captains wishes any more swaps, if not, then we are finished and I can give the go ahead to Gandalf.

Chris your up.
We'll switch Ermor for Pangaea
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