.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #2811  
Old March 13th, 2003, 06:02 PM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Babylon 5 Mod

Val:

What I don't like about the current Version of the mod:

1. There are too many obsolete options presented in shipbuilding: old engine types, weapons so obviously inferior you would never use them, etc.

2. The whole engine/reactor concept is a nice idea, but breaks down in practice because the engine sizes are so small. B5 ships in the series tended to have a few large engines, not dozens of small ones. Dozens of engines times variable supplies used per move times number of moves per turn creates a bit calculation nightmare, and it is hard to make any tradeoffs between speed, armor, and weapons when the cost of speed is so hard to calculate.

3. Some of the research payoff versus cost seem unreasonable (especially in reactive armor). You can literally pay millions of RP to get a 10% improvement.

4. The high space cost of cargo holds means that you really only have a few options for cargo hulls. Small transports make no sense, given that they can only hold 1 cargo hold (and get any speed) while the Fast Courier can hold as much cargo while being faster and cheaper. Curiously, engines are highly configurable while cargo holds are not.

What I like about the mod:

1. The mix of defensive options in the face of the lack of shields. One would expect this to be a sticking point (especially as shields seemed kind of integral to the combat system of the basic game) but the different kinds of ECM makes for some interesting tradeoffs. I still think the Proportions mix of hull minuses to defense plus engine plusses to defense (to simulate the effect of speed on defensive ability) is worth emulating, especially if the engine system is changed.

2. The overall feel is excellent, especially for the major "playable" races (EA, Minbari, Narns, and Centauri). Their ships do look and fight differently.
Reply With Quote
  #2812  
Old March 13th, 2003, 06:34 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

Quote:
3. Some of the research payoff versus cost seem unreasonable (especially in reactive armor). You can literally pay millions of RP to get a 10% improvement.
I don't have the authority to speak for the other things you mentioned, but I do have this one covered.

Don't for a minute expect to rush down the tech tree, straight for the top-end armor.
There are diminishing returns on all of these things, and in most cases you will never research right to the end. You do have the option but it may not be practical.

Most of the armor tech areas are optional, as well. You can work on the theoretical techs to achieve the ability to build emissive armor before you research refractive armor, for example.
At that point, you can ignore the practical refractive armor techs, and simply develop the more advanced emissive technology.

Skipping armor levels is a good way to save research points, but if an enemy appears at the wrong time, you may find yourself with a lot of theory, but no practical work completed, and your factories will be making expensive, low quality armor plates.

In summary:
Think "diminishing returns", and work towards the best tech levels you believe you can reach before the wars start.
There will always be higher tech levels to reach for. Anyone who gets to the top is just toying with his opponent, and pressing end turn a lot.
Reply With Quote
  #2813  
Old March 14th, 2003, 12:52 AM

AGoetz AGoetz is offline
Corporal
 
Join Date: Aug 2002
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
AGoetz is on a distinguished road
Default Re: Babylon 5 Mod

On the subject of weapons, the races that have a range make it hard to counter while those that have a few are predicatable.

example : the Gaim (whom I'm playing in the game)
Once the techs are there there are simply just two main weapon systems used by the Gaim - Particle Concentrators and a missile weapon that I've forgetten the name of just at the moment. You know that if you're facing Gaim, that unless they done some heavy capturing/trading that all you really have to worry about is a long range moderate damage beam weapon with the occasional missile just to make sure you researched point defence.
Someone playing the EA has a wide range of weapon loadouts - will you be facing beams, massed missiles, a combination, etc. So choice can be good - but the research load is hideous and trying to keep track of which weapon you want where ...
Reply With Quote
  #2814  
Old March 14th, 2003, 06:02 PM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: Babylon 5 Mod

Val, I am still here if you need me for something!

mlmbd
Reply With Quote
  #2815  
Old March 21st, 2003, 03:39 AM
Rambie's Avatar

Rambie Rambie is offline
Sergeant
 
Join Date: Jul 2000
Location: Centerville, Utah, USA
Posts: 316
Thanks: 0
Thanked 0 Times in 0 Posts
Rambie is on a distinguished road
Default Re: Babylon 5 Mod

Val, long time no see!
__________________
Rambie
www.xmission.com/~rstulce
Reply With Quote
  #2816  
Old March 21st, 2003, 10:10 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

Everyone has been shocked into silence at Val's return!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2817  
Old March 22nd, 2003, 01:34 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Babylon 5 Mod

No, I think it's because of the War. Everyone is either debating it over in the OT threads, or glued to their TV/radio waiting to see what happens next.

If the war wraps up quickly, we'll have a nice bit of community returning ... until the USA invades N. Korea that is
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #2818  
Old March 28th, 2003, 10:33 PM

Dawn Falcon Dawn Falcon is offline
Private
 
Join Date: Mar 2003
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Dawn Falcon is on a distinguished road
Default Re: Babylon 5 Mod

Hi people - I'm fairly new to SE4G and I'm trying to get this to work on my PC, but I'm getting loads of AI errors.

So...what precisely do I need to download and apply in which order to get this to work?

Thanks in advance
__________________
Game Design Student
GSV Phoenix Flys High
Reply With Quote
  #2819  
Old March 28th, 2003, 10:43 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

The B5 Mod is developed for pre-gold se4. You need to look for the Gold conVersion that was made of the mod. I think Pathfinder made it.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2820  
Old March 29th, 2003, 12:09 AM

Dawn Falcon Dawn Falcon is offline
Private
 
Join Date: Mar 2003
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Dawn Falcon is on a distinguished road
Default Re: Babylon 5 Mod

I am trying to use that
Not sure what's going on sigh
__________________
Game Design Student
GSV Phoenix Flys High
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.