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  #2991  
Old May 11th, 2003, 12:11 AM

Geryon Geryon is offline
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Default Re: Babylon 5 Mod

The race that occurs with is the Minbari. I'm unsure if any other race has this problem so far that has been the only one but that might be because none of the others have engaged in combat yet.

Once this is fixed, I won't have to restart the game right? Thanks for the help.
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  #2992  
Old May 11th, 2003, 12:24 AM
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Default Re: Babylon 5 Mod

Fix for the Minbari (Geryon):

1052605352.zip

I am not having that error in my B5 gold game, so your Minbari_AI_designcreation.txt file must be corrupted.

So these are the ones I am currently using.

I'd go ahead and also replace the Minbari_AI_strategies.txt file just to be sure.

[ May 10, 2003, 23:26: Message edited by: pathfinder ]
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  #2993  
Old May 11th, 2003, 12:40 AM

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Default Re: Babylon 5 Mod

Double post sorry!

[ May 10, 2003, 23:41: Message edited by: Geryon ]
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  #2994  
Old May 11th, 2003, 12:40 AM

Geryon Geryon is offline
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Default Re: Babylon 5 Mod

That's odd, I compared the scout portion in the desingcreation in the file you just handed to me and my old one and the settings are identical. I'm not sure what could be causing this problem but I appreciate the help anyways and will replace my old one with this one as well as the startegies.
I hope the problem hasn't anything to do with the new Light Frigate class I added but I doubt it since it specifically mentioned the Scout and the Light Frigate isn't a starting unit.

Thanks for the help. Can I add these files and continue the game from my Last save or do I have to start over?
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  #2995  
Old May 11th, 2003, 03:10 AM
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Default Re: Babylon 5 Mod

You should be able to continue with the game.

and odd yes, unless the light frigate is out of place (my guess it's data should be between the frigate and escort).
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  #2996  
Old May 11th, 2003, 04:15 AM

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Default Re: Babylon 5 Mod

Actually I placed the Light Frigate between Frigate and Corvette. I'll give it a run and see if the problem persists, still there shouldn't be any conflict with the Light Frigate and the error named the scout in particular.

Thanks again.
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  #2997  
Old May 11th, 2003, 05:00 AM
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Default Re: Babylon 5 Mod

Geryon: You're right. me just grasping at straws.
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  #2998  
Old May 11th, 2003, 12:27 PM
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Default Re: Babylon 5 Mod

Geryon: On the Minbari error; maybe re-do the .emp file? This was solution presented in another thread for a similar problem.

If this is done then a new game would have to be started IIRC.

[ May 11, 2003, 14:13: Message edited by: pathfinder ]
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  #2999  
Old May 11th, 2003, 11:28 PM

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Default Re: Babylon 5 Mod

Strangely enough the files you sent me fixed the problem so there you go, I guess you grasped the right straws

Been playing now for a bit and good lord does research take a long time to complete. Still, having a lot of fun seeing the universe cave in on itself with Centauri/Dilgar exapansions
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  #3000  
Old May 11th, 2003, 11:52 PM
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Default Re: Babylon 5 Mod

Hehe, EVERYTHING takes awhile (compared to "normal" SEIV) due to B5 following the "proportions" model. But I kinda like the slower pace at times.

[ May 11, 2003, 22:53: Message edited by: pathfinder ]
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