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May 2nd, 2011, 01:49 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Bug Thread: Discussion
EA Atlantis Basalt Kings and Mages of the Deep mysteriously get +1 to their melee and spellcasting encumbrance over base encumbrance while equipped with no gear whatsoever, and retain this extra encumbrance even if you specifically give them 0 encumbrance gear for all slots.
Note this does not show up in the infobox if you access it from the recruiting screen, where it will accurately show base enc 3, combat enc 3, spellcasting enc 3. But after purchasing a unit looking at its infobox will show base enc 3, combat enc 4, spellcasting enc 4.
This extra encumbrance is not just a display bug - the extra encumbrance accrues during combat or spellcasting as appropriate.
Reproduction of bug is easy, just start a game as EA Atlantis, open infoboxes for units and click the encumbrance line. Then use them in combat and track fatigue.
Also, obviously a bug: follows none of the rules for encumbrance and disagrees with unit hiring infobox.
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May 2nd, 2011, 08:02 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bug Thread: Discussion
If I remember this correctly from my last EA Atlantis game, this encumbrance penalty only exists underwater.
I can't check right now, but check what happens when you get one of them on land.
Not sure that makes it any less of a bug, they're an underwater race after all. At least it should show up in flavor text or something...
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May 3rd, 2011, 06:39 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bug Thread: Discussion
Actually, I take that back, everyone (to a first approximation) gets a 1 encumbrance penalty underwater. Not just the unarmored units and not just the mages.
Nor is it limited to Atlantis. I checked some indies and R'lyeh as well. Even aquatic only units. Fighting or casting underwater is just harder.
I didn't bother to check if poor amphibians get an extra 1 encumbrance on top of the poor amphibian penalty.
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May 28th, 2011, 09:56 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Oor-tael
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That almost makes sense... the unit still holds the staff in one hand and gets necromantic advice from it, but cannot swing it as a one-handed weapon because it's too long.
But then, how is there room for the Fist weapon still, when the one remaining fist is presumably holding the staff? Maybe the staff is strapped to the unit's back... or maybe it's just a bug.
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June 19th, 2011, 12:47 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Bug Thread: Discussion
Found this reference to Lugh the Long Handed from three years ago:
"U 1805 Long Handed Size 3. Intended, or should be size 2? Has glamour, but no stealth. -- Lugh doesn't hide. He has the splendour and the might of the sun."
Up until the most recent patch he did in fact have stealth +25. So should he get stealth back or was this an intended fix? I didn't see anything in the IW progress log about an intentional change to this unit in the last patch. He's a very good hero and I've gotten used to him having stealth.
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June 19th, 2011, 01:35 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Valerius, Lugh not having stealth is as it should be, so that is not a bug. I don't remember him ever having stealth, but someone may have given it to him in a frequently used mod.
Quote:
Originally Posted by Bananadine
Quote:
Originally Posted by Oor-tael
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That almost makes sense... the unit still holds the staff in one hand and gets necromantic advice from it, but cannot swing it as a one-handed weapon because it's too long.
But then, how is there room for the Fist weapon still, when the one remaining fist is presumably holding the staff? Maybe the staff is strapped to the unit's back... or maybe it's just a bug.
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Strictly speaking, that's a bug that has to do with equipped items and item slots, but the contextual explanation is that the mage uses the staff whenever casting spells and holds it in his hand. When someone comes at him, he sticks it in the ground and starts fisticuffs, after which he will pick the staff up again for greater power.
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June 20th, 2011, 09:04 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Bug Thread: Discussion
Is this the proper place to report a bug, or merely a forum for discussing bugs?
I found a typo. The magic site that allows the recruiting of Nemedian units; Warriors, Champions, and Sorceresses; is misspelled. It should be Rath Chimbraith, not Rath Chimbalth.
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June 21st, 2011, 12:45 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Samhain
Is this the proper place to report a bug, or merely a forum for discussing bugs?
I found a typo. The magic site that allows the recruiting of Nemedian units; Warriors, Champions, and Sorceresses; is misspelled. It should be Rath Chimbraith, not Rath Chimbalth.
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The right place. I brought this up in the beta, since if the patch needs more tweaking, it is easy to do along with that. Not that it's a very big issue, so we may have to live with it.
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August 2nd, 2011, 01:20 AM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Bug Thread: Discussion
Typo: Dragon Master's icon description (on the commander screen) has the word "creatures" spelled wrong.
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