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Old September 28th, 2005, 06:32 PM
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Default The Plague (Subverters, Boarders, and IDs, Oh My)

I'm thinking of creating two races, one called "The Plague" which does the following:

A psychic race employing allegience subverters, computer viruses, boarding parties, ionic dispersers (engine destroyers), phased polaron beams, and null space projectors.

and the second race called "The Cure" which would counter the The Plague.

Forgive my newbness, but I was curious, and was thinking about different ways someone could also prevent their ships from being subverted or captured in combat to The Plague.

How does one counter a psychic race employing null space weapons and computer viruses?

And does it make sense that in response, to put MCIIIs on ships with Bridge/CQ/LS/AuxBridge - can a ship be subverted if it still has crew AND an MCIII? The idea I'm aiming for is a countership that can withstand multiple null space hits and allegience subverter attempts while still able to maneuver effectively enough to score some of its own kills or captures.

Does it do any good to have multiple MCIIIs or multiple bridges? Like, what would be the best combo to retain movement control in a battle against a null-space allegience subverter fleet which also happens to employ computer viruses?
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