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October 19th, 2006, 12:34 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Answering the Critics
I havent played civ4, but in civ3, the research system is based on income. You set your research rate, and choose a path. In dominions, you set your mages to research (I consider mages a resource in this respect) You want specialists to boost research? Forge a Research bonus item.
I don't see how the economic system is any less complex than in other games. As long as civ is the comparison, how is it any better? Dominions even incorporates the temperature of the province into the income!
If Dominions is too shallow for you, don't bother looking to fufill your needs with video games, because your not going to find a more complex, more interesting game.
As for the graphics, I would like to get the 2d system back, with less of the superfluous graphics upgrades.
there are actually a few things I miss from dominions I, like the light/dark way of showing dominion strength, the ability to set 'attack commanders/attack magic users' and the ability TO USE MY DAMNED SCROLL WHEEL.
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October 19th, 2006, 01:01 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Answering the Critics
Quote:
FAJ said:
there are actually a few things I miss from dominions I, like the light/dark way of showing dominion strength, the ability to set 'attack commanders/attack magic users' and the ability TO USE MY DAMNED SCROLL WHEEL.
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Personally, I hope that attack commanders/mages is never returned, as all it does is force every nation to invest heavily enough into air magic to build a staff of storms. Otherwise there's no use for mages whatsoever on the battlefield.
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October 19th, 2006, 01:38 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Answering the Critics
Hi Mino,
after many frustrating years trying to explain other peoples how great Dominions games are (beginning with DomPPP!) i have an simple advice for you:
Don't try too hard. Some people will like the game, most people don't.
There has to be no specific reason why someone don't have your taste in games, it's just different taste.
My favorite quote of a friend who refuse to play is:
Quote:
"It is not that i don't like the game. It's just that if i start playing it, i do nothing else anymore."
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October 19th, 2006, 03:27 AM
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Private
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Join Date: Jan 2006
Location: Alaska
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Answering the Critics
I find beating critics over the head with the manual helps them to like it. And it's a big thick manual that's sure to knock some sense into them
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October 19th, 2006, 03:40 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Answering the Critics
Especially since you can "upgrade" each "tile" with as many as 7 items or so, not to mention experience, prophetizing, heroic abilities, and empowerment.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 19th, 2006, 04:31 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
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Re: Answering the Critics
City builder fans won't propably find much satisfaction in Dominions anyway.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 19th, 2006, 05:23 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Answering the Critics
Quote:
Nerfix said:
City builder fans won't propably find much satisfaction in Dominions anyway.
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Well, *I* am a civ fan and a city builder one, and I still love dominions.
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October 19th, 2006, 12:33 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Answering the Critics
Quote:
FAJ said:
...
there are actually a few things I miss from dominions I, like the light/dark way of showing dominion strength...
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I never played Dom1, so I'm just wondering what you mean by that.
I think I read somewhere on the dom2 forums that the game map used to change in color according to dominion and other stuff, am I right about this?
Either way, if it was possible to somehow extract information about the provinces (such as dominion and scales) it would be possible to make a program that will recolor the map for and run it --postexec, though I don't know how to get that information.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 19th, 2006, 01:32 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: Answering the Critics
You could set the map to be shaded in by dominion. The lighter it was, closer to white, meant a higher friendly dominion. The closer to black meant a higher enemy dominion. You had to click on the province to get the exact number of candles, but looking over the whole land, it gave you a much better idea than haveing to count each candle on the main map.
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October 19th, 2006, 01:37 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Answering the Critics
I also miss the light/dark Dominion view.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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