.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old March 6th, 2009, 11:19 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

Gosh, lots of posts since I started testing.

If you don't mind it Divine Blessing, then it probably isn't horrible for it to do a couple of smites either, so long as it doesn't keep smiting all battle. So giving it 99 encumbrance might be the best option.

If you give it negative reinvig then its fatigue keeps on growing without limit (far beyond 200), but does it no actual damage. So that's an option, but it's displeasing to me.

You could try setting smite to 99 precision. I personally would not be too keen on that, because it means the mod is changing things which are outside of its supposed sphere of influence. I think precision 100 actually means something special (always hit the target, or perhaps only always hit the target square), so 99 is qualitatively different. Also, do you think it would actually stop it casting it? It won't have much else to do.

99 encumbrance might be justifiable thematically. Say the energies building up in the pit all can be released in spells at the start of a battle but are soon exhausted.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #2  
Old March 6th, 2009, 12:02 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

I believe, though I may be wrong, that once you have 0 prec (due to being blinded for instance) you can /only/ cast 100 prec stuff. So I wanted to set the mawpit to 0 prec to stop him casting anything but divine bless, which would be 100 prec. At 99 prec smite would still hit 99.9999999999999% of the time, but you're right it would be slightly different.

I don't mind them smiting that much I guess, it just seems like it could be quite annoying. I'm trying to make them something you want 1 of in several provinces but never have any reason to have more than 1 of in a province. So no slave generation, no preaching, no domspread, no banish spam,... smite,.. maybe isn't a big problem. 99 enc is fine with me for that reason.
Reply With Quote
  #3  
Old March 6th, 2009, 12:05 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

Hmm. Can you have a #onebattlespell that provides a penalty to magic levels, like (foo) power but in reverse?
Reply With Quote
  #4  
Old March 6th, 2009, 12:09 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

I was wondering that Gregstrom, but I don't think you can.

Burn, good thinking. I'd test it now but I'm just leaving to go away for a couple of days. I might have a go when I get back, because having an effective "battle form" (via onebattlespell Kill Self and a secondshape) would be a handy thing generally.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #5  
Old March 7th, 2009, 04:04 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

Ogre Butcher Hero and current Prophet of the Maw: Skrag the Slaughterer.

Which looks better - with Gnoblar or without? Yes, that's a chef's hat.

Attached Thumbnails
Click image for larger version

Name:	Hero Skrag preview.png
Views:	705
Size:	9.2 KB
ID:	7885  
Reply With Quote
  #6  
Old March 8th, 2009, 10:30 AM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

With the Gnoblar, please! Glad to see Ogres getting some (more) love.
Reply With Quote
  #7  
Old March 25th, 2009, 07:16 PM

Theonlystd Theonlystd is offline
Corporal
 
Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
Theonlystd is on a distinguished road
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

i get bad start site when i try to use the newist version?
Reply With Quote
  #8  
Old March 27th, 2009, 12:07 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

Quote:
Originally Posted by Theonlystd View Post
i get bad start site when i try to use the newist version?
I was able to start a game fine. Sounds like a mod conflict. Perhaps it's the Magic Site mod? Holy War: Divine also adds some magic sites.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #9  
Old March 27th, 2009, 05:22 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

Also if you play with the Lizardmen mod and the Ogres, they share a startsite number so you'll have the error with both mods enabled at once.
Reply With Quote
  #10  
Old March 8th, 2009, 01:33 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

With gnoblar!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.