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January 22nd, 2004, 12:30 PM
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Corporal
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Psionic Ship Traininig Facility I description:
"Ships in this system will improve by 2% each turn up to 2%(only one facility per planet effective)"
Question:
If I build one Psionic Ship Traininig Facility I per planet in all planets of a system, will the effect be added up? I mean will the ships be trained at the rate of 20% up to 20% each turn (I assume I build 10 such facilities on different planets)?
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January 22nd, 2004, 05:40 PM
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National Security Advisor
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Besides bases and satellites, ships in FQM type maps can make decent enough returns on asteroids to make them practical - so I think Fyron's suggestion to limit to two of each type would be a good step especially considering that mining asteroids will not decrease their value.
I'd pay at least 500 racial points for double that, maybe more if I was aware of its full potential.
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January 22nd, 2004, 06:21 PM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
Originally posted by BBegemott:
Psionic Ship Traininig Facility I description:
"Ships in this system will improve by 2% each turn up to 2%(only one facility per planet effective)"
Question:
If I build one Psionic Ship Traininig Facility I per planet in all planets of a system, will the effect be added up? I mean will the ships be trained at the rate of 20% up to 20% each turn (I assume I build 10 such facilities on different planets)?
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No. Only the best system facility is used in the entire system.
About remote miners, I think 2 per vehicle is not enough... there is no way to make a space station miner profitable or a ship profitable with just 2 of each type.
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January 22nd, 2004, 09:03 PM
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National Security Advisor
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
I think you are right about the profitability of two. I keep think Atrocities STmod - but that's a bit different. What about 3 for normal races and 5 for the bonus trait?
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January 22nd, 2004, 09:59 PM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
The cheapest possible base a Physical race can make, with the cheaper variety of C&C comps, comes out to 1650 min, 5200 org, 475 rad. This has maintenance costs of 165/520/47. Add 2 robo farmers, 2 robo miners and 2 robo rad ext. It now costs 5650/5400/1575, with maintenance of 565/540/157. At a 100% value asteroid, it produces 1200/1200/1200, which means it is still fairly profitable.
Now lets look at a ship. Take a Light Frigate, with enough engines to go speed 3. It has 12 fusion engine IIIs and only 6 fusion reactors, so can only go a range of 2700 / (12*16) = 14 sectors before it runs out of supplies. You can certainly tweak its engine / reactor ratio to get longer range, but it makes it take a lot longer to get some mining done, reducing profits. This leaves room for exactly 2 mining components. Robo mineral miners brings the cost to 3780/1970/2685, with maintenance of 1058/551/751. So it costs 2360 resources total in maintenance per turn, and makes at best 2400 resources from 200% value asteroids. Now certainly you can make use of planets with moons, but it is more profitable to colonize them if possible. This is about the cheapest miner you can get with 2 robo miners. Lets look at one with 6 miners at level 3. It is a cruiser with 19 engines and 12 reactors, so 2 movement per turn. Cost is at 10440/4960/5095, with maintenance at 3027/1438/1477. It can make 3200 of each resource per turn at a 200% value asteroid. No minerals profit, really, though decent rads and orgs profit. Clearly, ships are not very good for remote mining with 2 miners per ship. Now lets try 3 per ship. Same cruiser. It can only mine 2 types now, so lets pick 3 min and 3 rad. Cost is now 10940/4760/5345, with maint at 3172/1380/1550. It produces 4800 min and 4800 rad at a 200 value asteroid. Only 2400 min and 2400 rad at a 100 value asteroid. So at best, total resource profits are 3498. With 100 value asteroid, profits are -1302. Mining with ships requires high valued asteroids. Ship mining is still not a good option.
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January 22nd, 2004, 10:39 PM
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National Security Advisor
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Perhaps you can increase the yield of the remote miners?
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January 25th, 2004, 03:03 AM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Version 0.13.28 of Adamant Mod has just been released! It features several new racial traits, as well as changes to the costs of Religious and Psionic traits. You can download it here: Adamant Patch 0.13.28. Remote Mining is still under consideration.
Version 0.13.28 - 24 January 2004:
Files Altered: Components.txt, EmpireNames.txt, Facility.txt, RacialTraits.txt
1. Changed - Basic Psionic Capacity now costs 300 points. All Psionic Discipline traits cost 50 fewer points.
2. Changed - Deeply Religious now costs 350 points. All Religious Ethos tratis cost 50 fewer points.
3. Added - Low Gravity Homeworld racial trait, which lowers ship movement by 1 point and gives back 1500 racial points.
4. Added - Metabolist Gear, an enhanced Version of Riot Gear available to races with the Psychometabolic trait, which has 10 hp and does 5 damage in combat.
5. Added - Disorganized resource storage traits.
6. Fixed - Mechanoid Labor Force incorrectly referenced planets instead of systems in the ability descriptions.
7. Added - Various new empire names.
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February 7th, 2004, 10:15 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
You should post a link to all the new components your using. (Display page or something like that.)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 8th, 2004, 12:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Like these?
http://adamant.spaceempires.net/screenshots.html
Scroll to the bottom to the Ships section.
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February 20th, 2004, 02:36 AM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Man this mod is a hell of a lot of fun Fyron. Even without good SP AI I am still enjoying it a lot.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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