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  #421  
Old June 27th, 2003, 09:53 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

MB, can you send your save game on this, because it is not fair to speculate.

The AI does colonize very well in AIC, and as we all do see, this AI will stay very competitive through out the game

[ June 27, 2003, 20:56: Message edited by: JLS ]
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  #422  
Old June 27th, 2003, 10:16 PM

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Default Re: AI Campaign => For a Challenging AI opponent

JLS.
The AI colonizes all the planet types in my games but sometimes it will skip a few planets.
Any idea why?

On thing for sure is the AI does play outstanding.
Good job and keep up he good work
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  #423  
Old June 28th, 2003, 12:42 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
MB, can you send your save game on this, because it is not fair to speculate.

The AI does colonize very well in AIC, and as we all do see, this AI will stay very competitive through out the game
Yes it dose! I am having a good Ol time trying kick but (still with mine prob)
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  #424  
Old June 28th, 2003, 12:52 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
MB, can you send your save game on this, because it is not fair to speculate.

The AI does colonize very well in AIC, and as we all do see, this AI will stay very competitive through out the game
Just was a comment about the SunDevil post... and no, I don't have a savefile and sorry if I was just speculating. Simply seemed to me like the "colony bug" thing that I saw many times.

Finally, want to say that "Colony Bug" ship have nothing to be with an special MOD, it's a hardcoded behavior... although can be avoided in part using different lines for Gas, Ice and Rock colonizers into the contruction_vehicles.txt
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  #425  
Old June 28th, 2003, 04:37 AM

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Default Re: AI Campaign => For a Challenging AI opponent

JLS,

My intention has not been to take over this topic with what is happening with my mod. I am not going to ever release this mod, and I wasn't trying to get you or anyone else to troubleshoot the changes I have made to your mod. I just saw a situation in which the ai did not expand or colonize in certain situations during my games, I only mentioned it within this topic to see if you saw these circumstances as well, like I have done numerous other times in numerous other issues. This will be mostly likely my Last post in this topic, thanks for all your help and for making a great mod.

Just based on what MB said in the previous post, he is a copy of some of ai states in the ai_construction_vehicle file of the STOCK AIC MOD.

AI State := Prepare for Attack, Attack
Num Queue Entries := 20
Entry 1 Type := Base Space Yard
Entry 1 Planet Per Item := 0
Entry 1 Must Have At Least := 5
Entry 2 Type := Destroy Planet
Entry 2 Planet Per Item := 0
Entry 2 Must Have At Least := 1
Entry 3 Type := Destroy Star
Entry 3 Planet Per Item := 0
Entry 3 Must Have At Least := 1
Entry 4 Type := Attack Ship
Entry 4 Planet Per Item := 20
Entry 4 Must Have At Least := 36
Entry 5 Type := Kamikaze Attack Ship
Entry 5 Planet Per Item := 40
Entry 5 Must Have At Least := 12
Entry 6 Type := Battle Cruiser
Entry 6 Planet Per Item := 0
Entry 6 Must Have At Least := 8
Entry 7 Type := Battleship
Entry 7 Planet Per Item := 0
Entry 7 Must Have At Least := 4
Entry 8 Type := Flag Ship
Entry 8 Planet Per Item := 0
Entry 8 Must Have At Least := 2
Entry 9 Type := Boarding Ship
Entry 9 Planet Per Item := 40
Entry 9 Must Have At Least := 8
Entry 10 Type := Supply Ship
Entry 10 Planet Per Item := 80
Entry 10 Must Have At Least := 4
Entry 11 Type := Mine Sweeper
Entry 11 Planet Per Item := 200
Entry 11 Must Have At Least := 2
Entry 12 Type := Fighter-S
Entry 12 Planet Per Item := 5
Entry 12 Must Have At Least := 0
Entry 13 Type := Carrier
Entry 13 Planet Per Item := 30
Entry 13 Must Have At Least := 2
Entry 14 Type := Troop Transport
Entry 14 Planet Per Item := 80
Entry 14 Must Have At Least := 8
Entry 15 Type := Support Ship
Entry 15 Planet Per Item := 60
Entry 15 Must Have At Least := 3
Entry 16 Type := Recon Satellite
Entry 16 Planet Per Item := 50
Entry 16 Must Have At Least := 1
Entry 17 Type := Anti-Ship Drone
Entry 17 Planet Per Item := 10
Entry 17 Must Have At Least := 1
Entry 18 Type := Anti-Planet Drone
Entry 18 Planet Per Item := 10
Entry 18 Must Have At Least := 1
Entry 19 Type := Drone Carrier
Entry 19 Planet Per Item := 80
Entry 19 Must Have At Least := 2
**Entry 20 Type := Colonizer
**Entry 20 Planet Per Item := 0
**Entry 20 Must Have At Least := 2

When the ai is in this state, as long as the ai player has two active colony ships, it will not build anymore. So if the ai is stuck within this state fighting with another race for an extended amount of time it will not build any colony ships unless the number drops below two. I have no idea where it is determined if the ai player actually colonizes a planet or not with the two available colony ships. There is no set specific types of colony ships specified in this state.

AI State := Prepare for Defense, Defend (Short Term), Defend (Long Term)
Num Queue Entries := 31
Entry 1 Type := Weapon Platform
Entry 1 Planet Per Item := 5
Entry 1 Must Have At Least := 10
Entry 2 Type := Troop
Entry 2 Planet Per Item := 1
Entry 2 Must Have At Least := 1500
Entry 3 Type := Base Space Yard
Entry 3 Planet Per Item := 0
Entry 3 Must Have At Least := 2
Entry 4 Type := Recon Satellite
Entry 4 Planet Per Item := 50
Entry 4 Must Have At Least := 2
Entry 5 Type := Fighter-S
Entry 5 Planet Per Item := 5
Entry 5 Must Have At Least := 0
Entry 6 Type := Satellite
Entry 6 Planet Per Item := 10
Entry 6 Must Have At Least := 0
Entry 7 Type := Defense base-SS
Entry 7 Planet Per Item := 80
Entry 7 Must Have At Least := 4
Entry 8 Type := Defense Ship
Entry 8 Planet Per Item := 30
Entry 8 Must Have At Least := 12
Entry 9 Type := Attack Ship
Entry 9 Planet Per Item := 30
Entry 9 Must Have At Least := 20
Entry 10 Type := Kamikaze Attack Ship
Entry 10 Planet Per Item := 40
Entry 10 Must Have At Least := 6
Entry 11 Type := Boarding Ship
Entry 11 Planet Per Item := 60
Entry 11 Must Have At Least := 6
Entry 12 Type := Defense Base-BS
Entry 12 Planet Per Item := 80
Entry 12 Must Have At Least := 1
Entry 13 Type := Weapon Platform
Entry 13 Planet Per Item := 5
Entry 13 Must Have At Least := 10
Entry 14 Type := Troop
Entry 14 Planet Per Item := 1
Entry 14 Must Have At Least := 3000
Entry 15 Type := Fighter
Entry 15 Planet Per Item := 2
Entry 15 Must Have At Least := 0
Entry 16 Type := Satellite
Entry 16 Planet Per Item := 10
Entry 16 Must Have At Least := 0
Entry 17 Type := Mine Layer
Entry 17 Planet Per Item := 200
Entry 17 Must Have At Least := 3
Entry 18 Type := Satellite Layer
Entry 18 Planet Per Item := 200
Entry 18 Must Have At Least := 3
Entry 19 Type := Defense base
Entry 19 Planet Per Item := 50
Entry 19 Must Have At Least := 1
**Entry 20 Type := Colonizer
**Entry 20 Planet Per Item := 0
**Entry 20 Must Have At Least := 1
Entry 21 Type := Weapon Platform
Entry 21 Planet Per Item := 5
Entry 21 Must Have At Least := 15
Entry 22 Type := Troop
Entry 22 Planet Per Item := 1
Entry 22 Must Have At Least := 5000
Entry 23 Type := Fighter
Entry 23 Planet Per Item := 2
Entry 23 Must Have At Least := 0
Entry 24 Type := Troop Transport
Entry 24 Planet Per Item := 100
Entry 24 Must Have At Least := 2
Entry 25 Type := Carrier
Entry 25 Planet Per Item := 30
Entry 25 Must Have At Least := 2
Entry 26 Type := Population Transport
Entry 26 Planet Per Item := 100
Entry 26 Must Have At Least := 4
Entry 27 Type := Close Warp Point
Entry 27 Planet Per Item := 0
Entry 27 Must Have At Least := 0
Entry 28 Type := Weapon Platform
Entry 28 Planet Per Item := 5
Entry 28 Must Have At Least := 25
Entry 29 Type := Troop
Entry 29 Planet Per Item := 1
Entry 29 Must Have At Least := 10000
Entry 30 Type := Fighter
Entry 30 Planet Per Item := 2
Entry 30 Must Have At Least := 0
Entry 31 Type := Attack Ship
Entry 31 Planet Per Item := 1
Entry 31 Must Have At Least := 50

In this ai state of defense, as long as the ai player has at least one colony ship it will not build anymore. So if the ai stays in this state for a prolonged period of time, as long as the ai has at least one colony ship of any type, it will not build anymore. There is no set specific colony type ships within in this state.

AI State := Not Connected
Num Queue Entries := 30
Entry 1 Type := Troop
Entry 1 Planet Per Item := 0
Entry 1 Must Have At Least := 350
Entry 2 Type := Weapon Platform
Entry 2 Planet Per Item := 10
Entry 2 Must Have At Least := 5
Entry 3 Type := Fighter-S
Entry 3 Planet Per Item := 5
Entry 3 Must Have At Least := 0
Entry 4 Type := Base Space Yard
Entry 4 Planet Per Item := 0
Entry 4 Must Have At Least := 3
Entry 5 Type := Attack Ship
Entry 5 Planet Per Item := 60
Entry 5 Must Have At Least := 6
Entry 6 Type := Defense Ship
Entry 6 Planet Per Item := 60
Entry 6 Must Have At Least := 6
Entry 7 Type := Defense base
Entry 7 Planet Per Item := 0
Entry 7 Must Have At Least := 4
Entry 8 Type := Kamikaze Attack Ship
Entry 8 Planet Per Item := 80
Entry 8 Must Have At Least := 2
Entry 9 Type := Boarding Ship
Entry 9 Planet Per Item := 80
Entry 9 Must Have At Least := 2
**Entry 10 Type := Colony * (Rock)
**Entry 10 Planet Per Item := 0
**Entry 10 Must Have At Least := 2
**Entry 11 Type := Colony * (Ice)
**Entry 11 Planet Per Item := 0
**Entry 11 Must Have At Least := 3
**Entry 12 Type := Colony * (Gas)
**Entry 12 Planet Per Item := 0
**Entry 12 Must Have At Least := 1
**Entry 13 Type := Colonizer
**Entry 13 Planet Per Item := 30
**Entry 13 Must Have At Least := 0
Entry 14 Type := Open Warp Point
Entry 14 Planet Per Item := 0
Entry 14 Must Have At Least := 1
Entry 15 Type := Create Planet
Entry 15 Planet Per Item := 0
Entry 15 Must Have At Least := 1
Entry 16 Type := Satellite
Entry 16 Planet Per Item := 10
Entry 16 Must Have At Least := 0
Entry 17 Type := Weapon Platform
Entry 17 Planet Per Item := 20
Entry 17 Must Have At Least := 10
Entry 18 Type := Satellite Layer
Entry 18 Planet Per Item := 100
Entry 18 Must Have At Least := 1
Entry 19 Type := Mine Layer
Entry 19 Planet Per Item := 100
Entry 19 Must Have At Least := 1
Entry 20 Type := Fighter
Entry 20 Planet Per Item := 2
Entry 20 Must Have At Least := 0
Entry 21 Type := Carrier
Entry 21 Planet Per Item := 60
Entry 21 Must Have At Least := 2
Entry 22 Type := Support Ship
Entry 22 Planet Per Item := 30
Entry 22 Must Have At Least := 2
Entry 23 Type := Troop Transport
Entry 23 Planet Per Item := 100
Entry 23 Must Have At Least := 4
Entry 24 Type := Recon Satellite
Entry 24 Planet Per Item := 0
Entry 24 Must Have At Least := 1
Entry 25 Type := Mine Sweeper
Entry 25 Planet Per Item := 0
Entry 25 Must Have At Least := 2
Entry 26 Type := Population Transport
Entry 26 Planet Per Item := 80
Entry 26 Must Have At Least := 8
Entry 27 Type := Anti-Ship Drone
Entry 27 Planet Per Item := 0
Entry 27 Must Have At Least := 6
Entry 28 Type := Anti-Planet Drone
Entry 28 Planet Per Item := 0
Entry 28 Must Have At Least := 6
Entry 29 Type := Drone Carrier
Entry 29 Planet Per Item := 100
Entry 29 Must Have At Least := 1
Entry 30 Type := Troop
Entry 30 Planet Per Item := 1
Entry 30 Must Have At Least := 0

I posted this Last state as an example of the ai most likely building enough colony ships of different types and their placement towards the top of the queue to provide the ai an opportunity to colonize planets, where as the other ai states do not possess these characteristics.

In the other states that are not posted there are colony type specific ships listed within the state, but they are at the bottom of the queue in each state.

I have a copy of a saved stock AIC mod game around turn 225 where all I did was hit end of turn 225 times for my race and checked the ai players every 50 turns or so. The ai didn't really expand in that game either. If you want me to send you a copy let me know.

SunDevil

P.S. If you go to the abbidon ai construction vehicles.txt file and look at the Infrastructure state, if you count each entry type you will notice this:

Entry 13 Type := Defense Base-SB
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 1
Entry 14 Type := Colonizer
Entry 14 Planet Per Item := 80
Entry 14 Must Have At Least := 1
Entry 15 Type := Troop
Entry 15 Planet Per Item := 1
Entry 15 Must Have At Least := 0
Entry 10 Type := Weapon Platform
Entry 10 Planet Per Item := 10
Entry 10 Must Have At Least := 0
Entry 11 Type := Satellite
Entry 11 Planet Per Item := 5
Entry 11 Must Have At Least := 1
Entry 12 Type := Mine
Entry 12 Planet Per Item := 10
Entry 12 Must Have At Least := 1
Entry 13 Type := Satellite Layer
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 2

This might be causing problems, it might be something to look into.

[ June 28, 2003, 04:51: Message edited by: SunDevil ]
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  #426  
Old June 28th, 2003, 06:02 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
P.S. Do you know what the ai difficulty setting is suppose to affect? So if I chose a high ai difficulty game with a high bonus game what would the ai in terms of advantages be set at.
Those settings determine which AI ministers are available to the AIs. High means all, Medium means some are unavailable (partial crippling), low means many are unavailable (crippling).
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  #427  
Old June 28th, 2003, 02:14 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
quote:
P.S. Do you know what the ai difficulty setting is suppose to affect? So if I chose a high ai difficulty game with a high bonus game what would the ai in terms of advantages be set at.
Those settings determine which AI ministers are available to the AIs. High means all, Medium means some are unavailable (partial crippling), low means many are unavailable (crippling).
Fyron, this is a question, not a statement by me.
In regards to AI Difficulty:

Is it also tied into AI Settings file.
Personality Group := 3
-----

Tied into DATA Settings file:

Random Player Personality Groups := 4
Random Player Personality Group 1 Percent := 30
Random Player Personality Group 2 Percent := 30
Random Player Personality Group 3 Percent := 30
Random Player Personality Group 4 Percent := 10
=====
That ties into the Start New Game (Players Menu Interface)

Example: Computer Players Difficulty of:
Low, med, high

[ June 28, 2003, 14:27: Message edited by: JLS ]
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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  #428  
Old June 28th, 2003, 02:38 PM

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Default Re: AI Campaign => For a Challenging AI opponent

SunDevil, this is not the only area in se4 programming that AIC has strayed from the norms you and others may be used to, as many have seen thru play, the AI Players competitiveness, excells in AI Campaign.

Other then, AIC’s Infrastructure variation. The other States are textbook, with Aaron Halls defaults groupings. Also, includes a variation of MB’s AI Colonizer efficiency protocol.

Others that play AIC do attest, that the AI does colonize well, and the Human Player must play a good game thru out; in order to keep up with this AI

If the Colonizers, where to be moved up in Priority or a PPI added to the Colonizers in some AI State groupings, as you may be suggesting SunDevil. The AI Player WILL in FACT make more Colonizers and then burden the Human Players as opposed to just challenge the Human Player in a starting [None Bonus AI Game].

====

Quote:
Originally posted by SunDevil:

When the ai is in this state, as long as the ai player has two active colony ships, it will not build anymore. So if the ai is stuck within this state fighting with another race for an extended amount of time it will not build any colony ships unless the number drops below two. I have no idea where it is determined if the ai player actually colonizes a planet or not with the two available colony ships. There is no set specific types of colony ships specified in this state.

AI State := Prepare for Attack, Attack
AI State := Prepare for Defense, Defend (Short Term), Defend (Long Term)
SunDevil.
In regards to many Colonizers in the Prepare Attack and Attack States, you do not expect the AI Player to Attack with Colonizers. The Colonizers will come from the Secure Holdings State and only if Victorious from the Attack State.

In regards to many Colonizers in ANY DEFENSE STATE, you do not expect the AI Player to DEFEND ITSELF with Colonizers do you SunDevil?

There is a lot of thought that must go into an AI Players Vehicle Construction file. It cannot be arbitrary.



Reference
Quote:
Infrastructure state, if you count each entry type you will notice this:

Entry 13 Type := Defense Base-SB
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 1
Entry 14 Type := Colonizer
Entry 14 Planet Per Item := 80
Entry 14 Must Have At Least := 1
Entry 15 Type := Troop
Entry 15 Planet Per Item := 1
Entry 15 Must Have At Least := 0
Entry 10 Type := Weapon Platform
Entry 10 Planet Per Item := 10
Entry 10 Must Have At Least := 0
Entry 11 Type := Satellite
Entry 11 Planet Per Item := 5
Entry 11 Must Have At Least := 1
Entry 12 Type := Mine
Entry 12 Planet Per Item := 10
Entry 12 Must Have At Least := 1
Entry 13 Type := Satellite Layer
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 2

This might be causing problems, it might be something to look into:
Since I programed this SD, and it works without errors, the AI will do what I want, when I want and how I want.
When it is supposed to do it, as per its se4 AI State Change Logic.

Further AIC Reference

AI State := Secure Holdings After Attack, Incursion
Num Queue Entries := 27
Entry 1 Type := Weapon Platform
Entry 1 Planet Per Item := 5
Entry 1 Must Have At Least := 10
Entry 2 Type := Troop
Entry 2 Planet Per Item := 1
Entry 2 Must Have At Least := 140
Entry 3 Type := Base Space Yard
Entry 3 Planet Per Item := 0
Entry 3 Must Have At Least := 3
Entry 4 Type := Attack Ship
Entry 4 Planet Per Item := 30
Entry 4 Must Have At Least := 26
Entry 5 Type := Kamikaze Attack Ship
Entry 5 Planet Per Item := 60
Entry 5 Must Have At Least := 12
Entry 6 Type := Boarding Ship
Entry 6 Planet Per Item := 60
Entry 6 Must Have At Least := 8
Entry 7 Type := Colonizer
Entry 7 Planet Per Item := 0
Entry 7 Must Have At Least := 2
Entry 8 Type := Mine Sweeper
Entry 8 Planet Per Item := 100
Entry 8 Must Have At Least := 2
Entry 9 Type := Fighter-S
Entry 9 Planet Per Item := 5
Entry 9 Must Have At Least := 0
Entry 10 Type := Carrier
Entry 10 Planet Per Item := 30
Entry 10 Must Have At Least := 2
Entry 11 Type := Support Ship
Entry 11 Planet Per Item := 50
Entry 11 Must Have At Least := 1
Entry 12 Type := Troop Transport
Entry 12 Planet Per Item := 80
Entry 12 Must Have At Least := 4
Entry 13 Type := Anti-Ship Drone
Entry 13 Planet Per Item := 10
Entry 13 Must Have At Least := 1
Entry 14 Type := Anti-Planet Drone
Entry 14 Planet Per Item := 10
Entry 14 Must Have At Least := 1
Entry 15 Type := Drone Carrier
Entry 15 Planet Per Item := 100
Entry 15 Must Have At Least := 1
Entry 16 Type := Defense Ship
Entry 16 Planet Per Item := 40
Entry 16 Must Have At Least := 18
Entry 17 Type := Satellite
Entry 17 Planet Per Item := 10
Entry 17 Must Have At Least := 1
Entry 18 Type := Mine
Entry 18 Planet Per Item := 10
Entry 18 Must Have At Least := 1
Entry 19 Type := Mine Layer
Entry 19 Planet Per Item := 100
Entry 19 Must Have At Least := 3
Entry 20 Type := Satellite Layer
Entry 20 Planet Per Item := 80
Entry 20 Must Have At Least := 3
Entry 21 Type := Recon Satellite
Entry 21 Planet Per Item := 50
Entry 21 Must Have At Least := 2
Entry 22 Type := Population Transport
Entry 22 Planet Per Item := 50
Entry 22 Must Have At Least := 8
Entry 23 Type := Weapon Platform
Entry 23 Planet Per Item := 5
Entry 23 Must Have At Least := 0
Entry 24 Type := Troop
Entry 24 Planet Per Item := 1
Entry 24 Must Have At Least := 0
Entry 25 Type := Colony * (Rock)
Entry 25 Planet Per Item := 0
Entry 25 Must Have At Least := 1
Entry 26 Type := Colony * (Ice)
Entry 26 Planet Per Item := 0
Entry 26 Must Have At Least := 1
Entry 27 Type := Colony * (Gas)
Entry 27 Planet Per Item := 0
Entry 27 Must Have At Least := 1

AI State := Exploration
Num Queue Entries := 44
Entry 1 Type := Troop
Entry 1 Planet Per Item := 1
Entry 1 Must Have At Least := 350
Entry 2 Type := Weapon Platform
Entry 2 Planet Per Item := 20
Entry 2 Must Have At Least := 4
Entry 3 Type := Base Space Yard
Entry 3 Planet Per Item := 0
Entry 3 Must Have At Least := 3
Entry 4 Type := Defense Base-SS
Entry 4 Planet Per Item := 0
Entry 4 Must Have At Least := 2
Entry 5 Type := Science Vessel
Entry 5 Planet Per Item := 0
Entry 5 Must Have At Least := 2
Entry 6 Type := Colonizer
Entry 6 Planet Per Item := 0
Entry 6 Must Have At Least := 1
Entry 7 Type := Defense Ship
Entry 7 Planet Per Item := 0
Entry 7 Must Have At Least := 1
Entry 8 Type := Kamikaze Attack Ship
Entry 8 Planet Per Item := 0
Entry 8 Must Have At Least := 2
Entry 9 Type := Science Vessel
Entry 9 Planet Per Item := 0
Entry 9 Must Have At Least := 3
Entry 10 Type := Colonizer
Entry 10 Planet Per Item := 0
Entry 10 Must Have At Least := 2
Entry 11 Type := Defense Ship
Entry 11 Planet Per Item := 0
Entry 11 Must Have At Least := 2
Entry 12 Type := Science Vessel
Entry 12 Planet Per Item := 100
Entry 12 Must Have At Least := 4
Entry 13 Type := Defense Ship
Entry 13 Planet Per Item := 90
Entry 13 Must Have At Least := 3
Entry 14 Type := Attack Ship
Entry 14 Planet Per Item := 50
Entry 14 Must Have At Least := 12
Entry 15 Type := Kamikaze Attack Ship
Entry 15 Planet Per Item := 70
Entry 15 Must Have At Least := 4
Entry 16 Type := Boarding Ship
Entry 16 Planet Per Item := 70
Entry 16 Must Have At Least := 4
Entry 17 Type := Troop
Entry 17 Planet Per Item := 1
Entry 17 Must Have At Least := 0
Entry 18 Type := Weapon Platform
Entry 18 Planet Per Item := 10
Entry 18 Must Have At Least := 0
Entry 19 Type := Mine
Entry 19 Planet Per Item := 5
Entry 19 Must Have At Least := 1
Entry 20 Type := Satellite
Entry 20 Planet Per Item := 20
Entry 20 Must Have At Least := 1
Entry 21 Type := Mine Layer
Entry 21 Planet Per Item := 80
Entry 21 Must Have At Least := 1
Entry 22 Type := Satellite Layer
Entry 22 Planet Per Item := 80
Entry 22 Must Have At Least := 1
Entry 23 Type := Population Transport
Entry 23 Planet Per Item := 50
Entry 23 Must Have At Least := 8
Entry 24 Type := Defense Base-SS
Entry 24 Planet Per Item := 0
Entry 24 Must Have At Least := 4
Entry 25 Type := Troop
Entry 25 Planet Per Item := 1
Entry 25 Must Have At Least := 0
Entry 26 Type := Weapon Platform
Entry 26 Planet Per Item := 10
Entry 26 Must Have At Least := 0
Entry 27 Type := Supply Ship
Entry 27 Planet Per Item := 100
Entry 27 Must Have At Least := 4
Entry 28 Type := Fighter-S
Entry 28 Planet Per Item := 2
Entry 28 Must Have At Least := 0
Entry 29 Type := Carrier
Entry 29 Planet Per Item := 80
Entry 29 Must Have At Least := 1
Entry 30 Type := Support Ship
Entry 30 Planet Per Item := 40
Entry 30 Must Have At Least := 1
Entry 31 Type := Troop
Entry 31 Planet Per Item := 1
Entry 31 Must Have At Least := 0
Entry 32 Type := Weapon Platform
Entry 32 Planet Per Item := 10
Entry 32 Must Have At Least := 0
Entry 33 Type := Battle Cruiser
Entry 33 Planet Per Item := 0
Entry 33 Must Have At Least := 4
Entry 34 Type := Battleship
Entry 34 Planet Per Item := 0
Entry 34 Must Have At Least := 2
Entry 35 Type := Flag Ship
Entry 35 Planet Per Item := 0
Entry 35 Must Have At Least := 1
Entry 36 Type := Recon Satellite
Entry 36 Planet Per Item := 50
Entry 36 Must Have At Least := 2
Entry 37 Type := Troop Transport
Entry 37 Planet Per Item := 100
Entry 37 Must Have At Least := 2
Entry 38 Type := Defense Base
Entry 38 Planet Per Item := 100
Entry 38 Must Have At Least := 1
Entry 39 Type := Create Planet
Entry 39 Planet Per Item := 0
Entry 39 Must Have At Least := 1
Entry 40 Type := Open Warp Point
Entry 40 Planet Per Item := 0
Entry 40 Must Have At Least := 1
Entry 41 Type := Weapon Platform
Entry 41 Planet Per Item := 5
Entry 41 Must Have At Least := 0
Entry 42 Type := Fighter-S
Entry 42 Planet Per Item := 2
Entry 42 Must Have At Least := 0
Entry 43 Type := Troop
Entry 43 Planet Per Item := 1
Entry 43 Must Have At Least := 0
Entry 44 Type := Colony * (Rock)
Entry 44 Planet Per Item := 0
Entry 44 Must Have At Least := 1
Entry 45 Type := Colony * (Ice)
Entry 45 Planet Per Item := 0
Entry 45 Must Have At Least := 2
Entry 46 Type := Colony * (Gas)
Entry 46 Planet Per Item := 0
Entry 46 Must Have At Least := 1

AI State := Infrastructure
Num Queue Entries := 40
Entry 1 Type := Weapon Platform
Entry 1 Planet Per Item := 5
Entry 1 Must Have At Least := 10
Entry 2 Type := Base Space Yard
Entry 2 Planet Per Item := 0
Entry 2 Must Have At Least := 4
Entry 3 Type := Fighter-S
Entry 3 Planet Per Item := 5
Entry 3 Must Have At Least := 1
Entry 4 Type := Troop
Entry 4 Planet Per Item := 1
Entry 4 Must Have At Least := 0
Entry 5 Type := Defense base-SS
Entry 5 Planet Per Item := 0
Entry 5 Must Have At Least := 3
Entry 6 Type := Defense Ship
Entry 6 Planet Per Item := 60
Entry 6 Must Have At Least := 6
Entry 7 Type := Attack Ship
Entry 7 Planet Per Item := 30
Entry 7 Must Have At Least := 20
Entry 8 Type := Kamikaze Attack Ship
Entry 8 Planet Per Item := 60
Entry 8 Must Have At Least := 6
Entry 9 Type := Battle Cruiser
Entry 9 Planet Per Item := 0
Entry 9 Must Have At Least := 4
Entry 10 Type := Battleship
Entry 10 Planet Per Item := 0
Entry 10 Must Have At Least := 2
Entry 11 Type := Flag Ship
Entry 11 Planet Per Item := 0
Entry 11 Must Have At Least := 1
Entry 12 Type := Boarding Ship
Entry 12 Planet Per Item := 60
Entry 12 Must Have At Least := 6
Entry 13 Type := Defense Base-SB
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 1
Entry 14 Type := Colonizer
Entry 14 Planet Per Item := 80
Entry 14 Must Have At Least := 1
Entry 15 Type := Troop
Entry 15 Planet Per Item := 1
Entry 15 Must Have At Least := 0
Entry 10 Type := Weapon Platform
Entry 10 Planet Per Item := 10
Entry 10 Must Have At Least := 0
Entry 11 Type := Satellite
Entry 11 Planet Per Item := 5
Entry 11 Must Have At Least := 1
Entry 12 Type := Mine
Entry 12 Planet Per Item := 10
Entry 12 Must Have At Least := 1
Entry 13 Type := Satellite Layer
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 2
Entry 14 Type := Mine Layer
Entry 14 Planet Per Item := 100
Entry 14 Must Have At Least := 2
Entry 15 Type := Mine Sweeper
Entry 15 Planet Per Item := 200
Entry 15 Must Have At Least := 2
Entry 16 Type := Fighter-S
Entry 16 Planet Per Item := 5
Entry 16 Must Have At Least := 0
Entry 17 Type := Carrier
Entry 17 Planet Per Item := 60
Entry 17 Must Have At Least := 1
Entry 18 Type := Support Ship
Entry 18 Planet Per Item := 30
Entry 18 Must Have At Least := 2
Entry 19 Type := Troop
Entry 19 Planet Per Item := 1
Entry 19 Must Have At Least := 0
Entry 20 Type := Troop Transport
Entry 20 Planet Per Item := 100
Entry 20 Must Have At Least := 4
Entry 21 Type := Weapon Platform
Entry 21 Planet Per Item := 10
Entry 21 Must Have At Least := 0
Entry 22 Type := Anti-Planet Drone
Entry 22 Planet Per Item := 10
Entry 22 Must Have At Least := 1
Entry 23 Type := Anti-Ship Drone
Entry 23 Planet Per Item := 10
Entry 23 Must Have At Least := 1
Entry 24 Type := Drone Carrier
Entry 24 Planet Per Item := 80
Entry 24 Must Have At Least := 1
Entry 25 Type := Population Transport
Entry 25 Planet Per Item := 80
Entry 25 Must Have At Least := 6
Entry 26 Type := Recon Satellite
Entry 26 Planet Per Item := 50
Entry 26 Must Have At Least := 2
Entry 27 Type := Attack Base
Entry 27 Planet Per Item := 200
Entry 27 Must Have At Least := 1
Entry 28 Type := Create Planet
Entry 28 Planet Per Item := 0
Entry 28 Must Have At Least := 1
Entry 29 Type := Open Warp Point
Entry 29 Planet Per Item := 0
Entry 29 Must Have At Least := 1
Entry 30 Type := Close Warp Point
Entry 30 Planet Per Item := 0
Entry 30 Must Have At Least := 0
Entry 31 Type := Destroy Storm
Entry 31 Planet Per Item := 0
Entry 31 Must Have At Least := 1
Entry 32 Type := Destroy Black Hole
Entry 32 Planet Per Item := 0
Entry 32 Must Have At Least := 1
Entry 33 Type := Destroy Nebulae
Entry 33 Planet Per Item := 0
Entry 33 Must Have At Least := 1
Entry 34 Type := Create Star
Entry 34 Planet Per Item := 0
Entry 34 Must Have At Least := 1
Entry 35 Type := Defense base
Entry 35 Planet Per Item := 100
Entry 35 Must Have At Least := 0
Entry 36 Type := Weapon Platform
Entry 36 Planet Per Item := 5
Entry 36 Must Have At Least := 0
Entry 37 Type := Troop
Entry 37 Planet Per Item := 1
Entry 37 Must Have At Least := 0
Entry 38 Type := Colony * (Rock)
Entry 38 Planet Per Item := 0
Entry 38 Must Have At Least := 1
Entry 39 Type := Colony * (Ice)
Entry 39 Planet Per Item := 0
Entry 39 Must Have At Least := 2
Entry 40 Type := Colony * (Gas)
Entry 40 Planet Per Item := 0
Entry 40 Must Have At Least := 1

[ June 28, 2003, 17:01: Message edited by: JLS ]
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  #429  
Old June 28th, 2003, 06:16 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
quote:
Originally posted by Imperator Fyron:
quote:
P.S. Do you know what the ai difficulty setting is suppose to affect? So if I chose a high ai difficulty game with a high bonus game what would the ai in terms of advantages be set at.
Those settings determine which AI ministers are available to the AIs. High means all, Medium means some are unavailable (partial crippling), low means many are unavailable (crippling).
Fyron, this is a question, not a statement by me.
Huh? What are you talking about? That was a question SunDevil asked, and it recieved no answer until I answered it.

Quote:
In regards to AI Difficulty:

Is it also tied into AI Settings file.
Personality Group := 3
-----

Tied into DATA Settings file:

Random Player Personality Groups := 4
Random Player Personality Group 1 Percent := 30
Random Player Personality Group 2 Percent := 30
Random Player Personality Group 3 Percent := 30
Random Player Personality Group 4 Percent := 10
=====
That ties into the Start New Game (Players Menu Interface)

Example: Computer Players Difficulty of:
Low, med, high
Umm... no. Those settings have absolutely nothing to do with AI difficulty. Those same settings are used no matter which difficulty you choose.
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  #430  
Old June 28th, 2003, 06:19 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Since I programed this SD, and it works without errors, the AI will do what I want, when I want and how I want.
When it is supposed to do it, as per its se4 AI State Change Logic.
You don't think the repeated numbers are a problem? There are two Entry 10s, 11s, 12s, and 13s. They look problematic to me...
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