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December 26th, 2004, 04:19 PM
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Major General
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Join Date: Jan 2004
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Re: Babylon 5 Mod
The important thing about the different sensors is that they stack. Thats really most important to understand, else the entire system wouldnt make any sense at all.
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December 26th, 2004, 04:34 PM
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Brigadier General
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Re: Babylon 5 Mod
Ah yes, now I see.
You can take one of all three types, but not three of one type. Yes?
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December 26th, 2004, 04:58 PM
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Major General
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Re: Babylon 5 Mod
The basic, advanced and elite components are EACH one family. So you pick ONE of each family, to maximize your offense/defense modifer. So you take 1 basic, 1 advanced and 1 elite component. They stack. You can use 3 basic components, too, but since they are one family you will only get ONE bonus )
Start the mod with maximum tech and design a ship, you will see how modifers change once you pack the components on the ship
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December 26th, 2004, 05:19 PM
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Brigadier General
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Re: Babylon 5 Mod
Aha, it's now crystalclear to me. Thanks for this explanation.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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December 27th, 2004, 03:59 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Quote:
Timstone said:
Aha, it's now crystalclear to me. Thanks for this explanation.
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The B5 mod Version lets you take as many as you want, though.
You can have all three scanners AND all three ECMs. Even backups to guard against the leaky armor effects.
The 1-basic, 1-advanced, 1-elite thing was only a wacky idea for other mods.
(Unless you really like it and want me to whip it up for B5)
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December 27th, 2004, 05:25 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Huh? I am lost.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 27th, 2004, 08:08 AM
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Brigadier General
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Re: Babylon 5 Mod
SJ:
Hmm... sounds cool.
Would you like to "whip up" the scanners and ECM's for the B5 mod?
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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December 27th, 2004, 05:17 PM
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Major General
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Re: Babylon 5 Mod
Of course you add more than one of each Version, but it wont help you in combat modifers. It just gives you more safety since on component can be destroyed and still have the modifer. It doesnt make sense though, since those components are quite expensive. If you want to design a good ship, add one each of basic and advanced sensors / ecm. Dont try the elite Versions, they offer to few benefit while costing too much. Of course if you have time and ressources to spare, add them, too.
Just on a note, today i finished with the basic facilites. I will post the datafiles later, dont expect to much, its only one level of each facility and they dont have tech prerequisites yet.
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December 27th, 2004, 05:23 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Quote:
Ragnarok-X said:
Of course you add more than one of each Version, but it wont help you in combat modifers. It just gives you more safety since one component can be destroyed and still have the modifer. It doesnt make sense though, since those components are quite expensive. If you want to design a good ship, add one each of basic and advanced sensors / ecm. Dont try the elite Versions, they offer to few benefit while costing too much. Of course if you have time and ressources to spare, add them, too.
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Doubling the basic ECM prevents your ship from suffering a critical hit early on, and losing most of its defense.
Whether an Elite Version is worth while depends a lot on the size of the ship and the net to-hit against other players.
Going from 50% to-hit to 55% is like having 10% more guns.
Going from 10% to 15% is a huge gain.
Going from 90% to 95% is not worth it.
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December 27th, 2004, 06:45 PM
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Major General
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Re: Babylon 5 Mod
As i posted, you can add more components from the same family, but the only advantage you get is that you still have the bonus when one component gets destroyed, which is not very likely due to its size compared to the total ship size, usually 300kT+. And yes, i know that 15% to hit compared to 10% to hit is a 50% increase, but it usually wont happen. 50% to 55% is more likly, and given the research and ressource expenses needed to aquire/construct elite sensors or ecm i would prefer making more ships to simply outgun the enemy
Of course its always the question how one is playing. Some want a few state-of-the-art ships, other go with masses of seeker-throwers, where hit% doesnt matter at all since you try to attack out of enemy range.
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