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June 12th, 2005, 01:13 AM
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Colonel
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Re: B5 MOD General
Ahh..... .....no....D/L now.... .....
Thanks..will hope t will not kill saved game but oh well
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June 12th, 2005, 11:18 AM
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Colonel
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Re: B5 MOD General
Well, I D/Led and installed patches, now I get a lot of errors at start up and in game, I could not get 1 turn then I had an access violation error, was going through the race pics and crashed on one (did not get the name) do I (should I) delete and reD/L all again?
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June 12th, 2005, 08:26 PM
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Shrapnel Fanatic
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Re: B5 MOD General
What is the last race before you get a crash? The offending shipset is the next one alphabetically.
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June 12th, 2005, 08:37 PM
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Colonel
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Re: B5 MOD General
Race is Lnaw, there are not bmp files in the folder, also after the ahhh..update getting error as to anti matter (I think) type 16 and 17 will try to write them down next time
(edit) Click "New Game"
Error Could not find type 16 Name in record B5
Could not find type 16 Chance in record B5
Could not find type 17 Name in record B5
Could not find type 17 Chance in record B5
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June 13th, 2005, 12:39 AM
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Shrapnel Fanatic
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Re: B5 MOD General
Did you apply this as a patch over the old Gold version, or as its own mod? It should be applied as a patch.
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June 13th, 2005, 10:39 AM
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Colonel
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Re: B5 MOD General
I installed the link from the forum (top of page) then the patch and the other patch you hooked me up with, I have it on 2 machines and both do the same
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June 13th, 2005, 03:58 PM
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Shrapnel Fanatic
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Re: B5 MOD General
What is the "link from the forum (top of page)?"
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June 13th, 2005, 04:49 PM
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Colonel
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Re: B5 MOD General
"New Members Look Here" B5 link to site
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June 13th, 2005, 07:00 PM
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Shrapnel Fanatic
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Re: B5 MOD General
The 1.80 version does not include the LNAW as a major race. The 2.0 version has updated AI files for them as a major race, but no images. You can get their images from here:
LNAW
Make sure to copy ONLY the images over. Do NOT copy any text files from this archive into your B5 folder.
grumbler, if you would like to send me the latest text files for the mod (all *.txt files in the B5 MOD folder, including data and AI) and a list of which races should be in each of the Pictures\Races and Pictures\Neutrals folders, I can compile a current version of the mod and put it up on SEnet.
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June 14th, 2005, 01:22 AM
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Colonel
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Re: B5 MOD General
another problem..1.80...not supply depot....wat there before but after the update they are not in the build window
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