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  #481  
Old March 6th, 2004, 07:11 PM
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Default Re: Dominions II Bug Thread

Hm. In the Greco-Roman context, 'god' normally brings to mind the Olympian pantheon and not Cronus, Gaia and kin, but *shrug*. Depends on definitions, I guess.
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  #482  
Old March 8th, 2004, 11:52 PM
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Default Re: Dominions II Bug Thread

No. the titans were just as much (in some sense perhaps more so) gods as the Olympians were. One of the more famous, in fact, was Thea, whose name itself means god (or goddess)...

they were often referred to as Titanes Theoi as well...
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  #483  
Old March 9th, 2004, 11:03 AM

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Default Re: Dominions II Bug Thread

Crushers Having undergone GoR are still have the mindless icon, and lack a body armor slot.

No data if these are actually bugs, but it seemed the appropriate place to mention it.


Rabe the Naked to the Waist and Clueless

P.S. As noted in the siege thread, it may be that the wall rebuilding ritual does not work.

[ March 09, 2004, 09:05: Message edited by: rabelais ]
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  #484  
Old March 10th, 2004, 09:26 AM
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Default Re: Dominions II Bug Thread

prophet without full blessing:

I just started an SP game as C'tis, w/ a F4 W9 S9 Oracle pretender. However, while my serpent dancers are fine, my prophet is w/out "twist of fate". He has the fire and water bonuses, but not the astral.
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  #485  
Old March 17th, 2004, 04:35 PM
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Default Re: Dominions II Bug Thread

I have just noticed that mounted units can use tower shields. I have only tried it with weightless towershields but i assume it works with all of them.
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  #486  
Old March 18th, 2004, 12:28 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by archaeolept:
prophet without full blessing:

I just started an SP game as C'tis, w/ a F4 W9 S9 Oracle pretender. However, while my serpent dancers are fine, my prophet is w/out "twist of fate". He has the fire and water bonuses, but not the astral.
Twist of fate is one use only, that is, after it succesfully shileds your unit from an attack, it is removed. Your units get it again every time the are blessed, your prophet doesn't.
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  #487  
Old March 21st, 2004, 08:25 PM
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Default Re: Dominions II Bug Thread

Conquerors of the Sea Marignon has a default theme friar as their starting commander, rather than a more appropriate choice.

Their default spell is still holy pyre, as well.
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  #488  
Old March 21st, 2004, 10:05 PM
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Default Re: Dominions II Bug Thread

Search didn't turn up any hits on 'supply bug', so I'll assume that this is unreported. Then again, maybe it's by design... anyhow.

1) The effects of the endless bag of wine don't stack (seems like it should)

2) I have 5 commanders each with a endless bag of wine. Yet, the 'supplies' in the province they are in is reported as only 68, and my army is starving with a usage of only 127.

Having a great time with the game, btw... I wouldn't want my report to suggest otherwise

Now back to trying to stomp out the heathens.
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  #489  
Old March 21st, 2004, 11:48 PM

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Default Re: Dominions II Bug Thread

Supply items dont affect supply, they affect supply usage. Try putting the 5 bags of wine in the magic item treasury, you will see supply usage increasing with 125.
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  #490  
Old March 22nd, 2004, 08:42 AM

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Default Re: Dominions II Bug Thread

>> 1) The effects of the endless bag of wine don't stack (seems like it should)

AFAIK the effects should not stack if you put 2 bags of wine on one commander.

>> 2) I have 5 commanders each with a endless bag of wine. Yet, the 'supplies' in the province they are in is reported as only 68, and my army is starving with a usage of only 127.

If you take of those endless bags of wine you will notice that supply usage is 127+125=252. Endless bags of wine, Cauldrons of broth and nature mages decrease supply usage. They don't increase province produced supplies. The same effect after all.
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