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October 15th, 2004, 05:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: New Adamant Mod Game with RPG required.
Thus the magic of code tags (quote this post to see...):
Code:
__________________________________________________ __________________________________________
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/|| ||\\ ||\ |\ /| ||\ |\ || |__ __| |\ /| //\\ ||\\
//|| || \\ ||\\ ||\ /|| ||\\ ||\ || || ||\ /|| // \\ || \\
---//-||--||--|]--||-\\----||\\//||--||-\\----||\\-||----||------||\\//||--[|----|]--||--|]-
//==|| || // ||==\\ || \/ || ||==\\ || \\|| || || \/ || \\ // || //
// || ||// || \\ || || || \\ || \|| || || || \\// ||//
¯¯ ¯¯ ¯¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯¯
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Now, why you would want to post this is beyond me... It will probably break page formatting on lower resolution screens....
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October 15th, 2004, 11:26 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: New Adamant Mod Game with RPG required.
But it looks u8412 1337.... now all we need is an ascii-art Version of the adamant intro screen
(actually there ARE programs that generate ascii-art out of bitmaps, want to try it out? might be good if you're playing a machine race! )
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The Ed draws near! What dost thou deaux?
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October 15th, 2004, 11:39 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: New Adamant Mod Game with RPG required.
keep it open a little longer
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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October 15th, 2004, 12:58 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: New Adamant Mod Game with RPG required.
You will need to get a pbw admin to change the Version to.
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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October 15th, 2004, 01:39 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: New Adamant Mod Game with RPG required.
I agree, i suggest we wait until 6-7 players (serious players who wont miss one turn after another) are in.
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October 15th, 2004, 01:56 PM
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Corporal
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Join Date: Mar 2003
Posts: 110
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Re: New Adamant Mod Game with RPG required.
OK uploaded my empire. I know this is boring but I am a straight "Physical" race with no religion or crysal tech etc. Just your basic blue collar race with a couple of advanced traits. I figured somebody had to do it.
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October 15th, 2004, 02:24 PM
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Corporal
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Join Date: Mar 2003
Posts: 110
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Re: New Adamant Mod Game with RPG required.
Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.
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October 15th, 2004, 02:43 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: New Adamant Mod Game with RPG required.
Quote:
Enigma said:
Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.
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If you don't want to post such things in this thread, there is always the Adamant Mod Discussion Thread.
The Research Lab component contains a ship bridge, LS and CQ. It satisfies all C&C requirements for the Research Outpost.
Adamant 0.15.00 is now available on PBW, and your game is now using it.
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October 15th, 2004, 03:30 PM
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Corporal
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Join Date: Mar 2003
Posts: 110
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Re: New Adamant Mod Game with RPG required.
OK so I need to redesign the Research Compound
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October 15th, 2004, 04:46 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: New Adamant Mod Game with RPG required.
I'd like to join too. Gonna test either nomads or pirates.
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