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October 25th, 2006, 07:19 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Thug/SC/Assasin builds thread
Using the lord of the night as an assasin, i never thought of that! One question though: how can you make an assasin out of a 4 armed stealthless pretender(such as a nataraja)? Those pans also sound very nasty indeed (creeping doom, charm with some penetration help, swarm, various other useful spells) and, if im not mistaken they could bring some stealthy troops with them incase you need to attack in force after assasination.
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October 25th, 2006, 07:44 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Thug/SC/Assasin builds thread
Quote:
Shovah32 said:
Using the lord of the night as an assasin, i never thought of that! One question though: how can you make an assasin out of a 4 armed stealthless pretender(such as a nataraja)?
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Impossible... unless you create your own unit via mods.
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October 25th, 2006, 07:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Thug/SC/Assasin builds thread
Ahh I forgot that that none of the natarajas have stealth.
And the Lord of the Night is already an assassin altho it doesnt say that he is.
Lord of the Wild could be one with a Black Heart and that might be fun to try since he tosses out maenads. And the ghost king would be fun. Are there other stealth pretenders that toss out units or get assistants in combat?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 26th, 2006, 02:50 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Thug/SC/Assasin builds thread
Quote:
Gandalf Parker said:
Yes.
A regular pan can be a real pain-in-the-back-provinces for any enemy that doesnt use PD. Just move him around alot and watch the provinces fall. When you take one; crank the taxes to max, buy some PD, recruit locals, generally make it hard to take back and worthless if they do get it back. If you are given time to recuit a local commander then pillage also.
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I don't see too many players fall for this more than once, really. It doesn't take too much effort to figure out how much PD you need to beat the Maenads (not much, I'd say), and after that all they need to do is crank PD a little over the minimum in all provinces. You get a free peek at defenders, which isn't useless, but you won't get free provinces anymore.
And even the AI does build a little PD, right?
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October 26th, 2006, 07:33 AM
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Sergeant
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Join Date: May 2004
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Re: Thug/SC/Assasin builds thread
but unrest would keep getting driven up due to constant attacks
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October 26th, 2006, 10:20 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Thug/SC/Assasin builds thread
And in some games I invest multiple Pans. Ive even been known to use my pretender (Lord of the Wild). I was in a 3-pllayer game where my capital and home territories were taken midgame. I survived until endgame by harrassing the #1 player (that took me out) until the other guy could get up an army and sweep in. It might not have been a winning strategy, but it was a game-affecting one. (vengeance sucks, huh?)
It might just be because of the way I play but I find Pangaea to be massively useful as an ally. Flying scouts (quick reports on everyones location), stealth armies (able to move thru your partners territories), able to trade off mages with major support abilities, lots of tactics for harrassing and reporting. But like I said, I prefer playing a supporting role in an alliance so it might just be my viewpoint.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 27th, 2006, 12:02 AM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Re: Thug/SC/Assasin builds thread
Headless hoburg assassin?
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Ut est meus fortuna.
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October 30th, 2006, 02:01 PM
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Private
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Join Date: Oct 2006
Posts: 34
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Re: Thug/SC/Assasin builds thread
How would you guys use a mummy with 28 precision and 4 levels of holy (not unholy).
Prophet (Bakemono General) got killed after 40 turns in the hall of fame with heroic precision and brought back as a mummy and reprophetized (+1 holy).
I stuck him with a bunch of wights and unfrozen (cold and disease immune) and gave him a winter bringer (falling frost wand) and sword of injustice (for the automatic protection of the sepulchure), and just have him stand back and spam 28 precision falling frosts on my enemies.
But it sorta seems like a waste, anyone have a better build for a super high precision unit with a wind of leprosy? Maybe bow of war or thunder bow on fire rear to try and snipe commanders? I tried him with an ethereal crossbow and he didn't really hit as often as you'd think for such a high precision.
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October 30th, 2006, 02:07 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Thug/SC/Assasin builds thread
Bow of War or that Banefire Crossbow. Or Thunder Bow. Does he have high strenght? Ah, only if you could build that Sarlath rod...it would be so fitting for a mummy.
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October 30th, 2006, 02:12 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Thug/SC/Assasin builds thread
The Sarlath rod Nerfix mentions would enable him to cast Banefire.
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