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May 18th, 2007, 05:10 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Greetings,
I can't any scout report, but my pretender has no fear in his hearth. He leads the hall of fame, and he should stay there, so I gave attack orders.
Gems for auction: 3 death gem, starting bid: 60 gold (total); 6 astral pearl, starting bid 100 gold (total).
Send bids to: bids@ctdd.ro, thanks a lot.
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May 18th, 2007, 08:27 AM
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Corporal
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Join Date: Oct 2006
Posts: 167
Thanks: 0
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I also can't see neighbouring indies...
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May 18th, 2007, 08:34 AM
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Corporal
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Join Date: Nov 2005
Posts: 99
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Same for me
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May 18th, 2007, 08:58 AM
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Private
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Join Date: Sep 2005
Posts: 36
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Anyone else notice that the patrolling message didn't show up either?
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May 18th, 2007, 09:06 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Perpetuality - The 60 Player MegaGame (Signup)
yeah, lots of odd things this turn, hopefully it will clear up as velusian thinks.
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May 18th, 2007, 09:38 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Evilhomer said:
oh, just a heads up, the status page timer is on 48 host schedule, while the game is on 24 hours, so don't get fooled by the status page....
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Fixed.
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May 18th, 2007, 11:45 AM
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Sergeant
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Join Date: Oct 2006
Posts: 243
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I hit a random event this turn and my income was higher than expected, that event didn't show on the message screen either.
__________________
If you gotta shoot, shoot, don't talk.
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May 18th, 2007, 11:51 AM
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Corporal
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Join Date: May 2007
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Do you think someone could be playing without the mod and that is messing things up?
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May 18th, 2007, 11:51 AM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
Posts: 146
Thanks: 0
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Re: Perpetuality - The 60 Player MegaGame (Signup)
So the game is broken. Should we report this to the devs?
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May 18th, 2007, 11:56 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Heehee. If the game is "broken" its because I broke it.
Making an "all nations" mod creates something very different than the devs wanted. I will let them know of the quirks we see but I wouldnt expect any kind of "fix" to show up.
We expected a different game. Its different.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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