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  #491  
Old November 1st, 2009, 10:46 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Gandalf, can we get a list of who has sent in their first turn, so that team captains can nag people to get moving ?
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  #492  
Old November 1st, 2009, 10:53 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

But have you ever played my server?
(not this game, I mean the direct connect ones)
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  #493  
Old November 1st, 2009, 10:58 PM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

I've played your server quite a bit Gandalf and it works great. Thanks for it.
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  #494  
Old November 2nd, 2009, 12:58 AM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by DrPraetorious View Post
Gandalf, can we get a list of who has sent in their first turn, so that team captains can nag people to get moving ?
I was going to do something like LLamas but got distracted by real world.
Here is a fast dirty one for now.
http://www.dom3minions.com/~nav/bin/nav_chk.cgi
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  #495  
Old November 2nd, 2009, 01:42 AM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by AlgaeNymph View Post
Teams, check your starting provinces. Are the provinces surrounding your starting forts overlapping with your neighbors?

Actually, never mind. I just noticed a flaw in the map that I've overlooked. I don't think anyone wants to stop the game to make a new map on my account, so I'll do the best I can...and curse the mapmaker.
There were one or two instances of this, we discussed it awhile back. I was rather constrained trying to keep things mostly even and symetrical looking at the same time trying to work within the confines of this very cramped map, difficult to do sometimes, since random maps are completely uneven. You'll notice the provinces are smaller in the south, and so forth. Not that big of a deal if you coordinate with your nearest neighbor (on who get its). In one instance there is an intervening mountain province. With the larger map in the next game, it won't be an issue. So don't curse me.
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Last edited by Septimius Severus; November 2nd, 2009 at 01:51 AM..
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  #496  
Old November 2nd, 2009, 01:48 AM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

I see Gandalf has been keeping you guys entertained. Gandalf, please set the hosting reminder e-mail to 9 hours. I haven't received it yet so I was wondering a bit. That was something I forgot to specify exactly.

Regarding front ends and status pages:

I'd like to be able to provide a persistent link to the scores.txt, and stats.html files, and something like that .cgi file you have supplied if we can, if you find you cannot cook up a single automatic comprehensive stat page listing scores, pretenders received, time till hosting, etc.
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-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).

Last edited by Septimius Severus; November 2nd, 2009 at 02:16 AM..
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  #497  
Old November 2nd, 2009, 04:55 AM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Just as a note if anyone seems to not have their turn, Gandalf reminded me to check my spam folder, and indeed, there it was.

My .2h should now be in.
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  #498  
Old November 2nd, 2009, 06:13 AM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Team Placement, Gandalf's Wizardry.

Quote:
Originally Posted by melnorjr View Post
My apologies for the delay on the startlocations - I just pmed them to septimius.

I would like to note however, that there might be some issues with them, as one team has two instances of two of their capitols with only one intervening province, and one player has a start with 4 connecting provinces, one of them a swamp, and another player has 7 connecting provinces.(I was given what provinces to place people in, and used a random number generator to determine which team was where, so if your starting province seems unbalanced in some way, it wasn't me. )
This is from a post on page 35. Septimius then said that start positions had been known for over a month and no one had complained. We all definitely did have time to bring it up, but none of us did so it was really just a matter of chance who would end up in the horrible, horrible position you poor folks did. We really should have attempted to address the issue... it is going to be a bit of a pain for your team to deal with, especially if any of you with adjacent provinces need lots of resources for your capitol. My sympathies to you and your team.
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  #499  
Old November 2nd, 2009, 10:04 AM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Agema View Post
Just as a note if anyone seems to not have their turn, Gandalf reminded me to check my spam folder, and indeed, there it was.

My .2h should now be in.
Could you maybe send me the X-Spam-Status line from that? If you dont know how to view the hidden headers then no sweat. If I can figure out how to include a "subject" line it will probably help avoid that in the future.
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  #500  
Old November 2nd, 2009, 02:42 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Ok guys, I don't have a turn and because I use Outlook express I also don't have a spam file (so it can't be in there).

I haven't heard from chris and I was wondering if the rest of our team has received the first turn since they where all e-mailed to a common address.

I am a little spooky about the technical knowledge needed to get this game going as I have said I am somewhat computer challenged.

I need to know whats going on with my team soon or I will have to withdraw.
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