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March 2nd, 2005, 05:02 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
narf poit chez BOOM said:
Jack, Rudy - Do you want to continue playing? (I might be able to get another player my dad knows)
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Does Brian not get a say?
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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March 2nd, 2005, 07:52 PM
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Shrapnel Fanatic
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Re: OT: Narf has gone looney and wants to GM.(Edit
Um, sorry Brian. Totally forgot about you. I'm a bad person.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 4th, 2005, 02:26 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
I'm assuming we're go. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 5th, 2005, 05:29 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Meant to post this yesterday - The next dungeon will be a seige situation - You're the attackers.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 5th, 2005, 02:48 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Server online.
Today's Random: [100d20] = 1112
Edit 1: Narf has arrived.
Edit 2: Anybody else coming? It's 15 after.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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March 5th, 2005, 04:22 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Game broke up due to other issues.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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March 5th, 2005, 04:25 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Such as no players (Jack had to leave). Brian, Rudy - Unless you both post here that you'll show up, there really isn't much point, unless one of you wants to have random encounters. It is a fort...
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 5th, 2005, 04:32 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
I do hope that the anti-post padding measures go into effect soon.  Narf look out, one word posts will subtrack 10 posts from your count each offense. LOL You'll be -10,000 posts before you know it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 5th, 2005, 04:46 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
I think you posted that in the wrong thread.
More trouble - Got a server up and running, but not sure how to add a room.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 5th, 2005, 08:00 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
The little "Create Room" button from the Game Server window will work for a one-shot; for a longer-tern solution, you need to edit server_ini.xml (in /openRPG/myFiles)to something like:
Code:
<server>
<service port='6774' address='hostname/address' />
<map file='myfiles/Lobby_map.xml' />
<message file='myfiles/LobbyMessage.html' />
<validate_protocol value='true' />
<room_defaults>
<passwords allow='yes'/>
<map file=''/>
<message file='myfiles/LobbyMessage.html'/>
</room_defaults>
<room name="D and D" password="NotTelling" boot="NotThis">
<map file='myfiles/Lobby_map.xml' />
<message file='myfiles/LobbyMessage.html' />
</room>
<cheat text='**Fudged Roll**' help='The text will be included in any faked roll by anyone but a GM' />
</server>
And then restart the server, of course.
I've actually got my server set up so that all I need to do is run the shortcut (or have the task schedular run it for me) with some command line arguments already included:
start_server.py -p -n Loony -l NotThis
(starts server, registers as "Loony", lobby password "NotThis")
Note that all passwords have been changed in the above examples. Those aren't quite what I use.
If you want to connect to your own server, you can't just select it from the list in the game server as when connecting to someone else's (I couldn't, anyway - might be a security issue with my router - but I can get around it trivially). To connect to your own server, type Code:
127.0.0.1:6774
into the address bar from the game server window and hit the connect button.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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