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  #561  
Old February 18th, 2010, 09:02 PM
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Default Re: Conceptual Balance Mod 1.6

OK, so MA Oceania is harmed by the clam nerf. How can it be repaired?

I think we can just quick fix any nerfed nation by adding pearls (or other gems) to it.

Maybe we should work on a handicapping chart and buff the weaklings. I think it would be best to use another mod in addition to the CBM, so that it can be updated more rapidly, especially if we were to become popular.

Any thoughts?

I'll toss up a new thread.

Last edited by BigDaddy; February 18th, 2010 at 09:22 PM..
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  #562  
Old February 25th, 2010, 05:05 AM

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Default Re: Conceptual Balance Mod 1.6

I've been thinking a lot about Jomon recently(maybe because I'm playing a game as them!), specifically their national summons. So many of them are rather redundant/useless, like the Mori-no-Kami. Oh, it's to get a N3 mage...in a forest...when you already had an N3 mage. It'd be easy enough to tag something like heal(30) on him to make the guy useful, or summon allies like a wolfherd, or low enough cost to let you burn nature gems for research.
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  #563  
Old February 25th, 2010, 04:56 PM
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Default Re: Conceptual Balance Mod 1.6

I'm not sure if it should be changed or not, but MA Atlantis can't actually recruit reef warriors in coastal forts.
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  #564  
Old February 26th, 2010, 03:05 PM
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Default Re: Conceptual Balance Mod 1.6

How do i set up the new heroes folder ?
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  #565  
Old February 26th, 2010, 03:13 PM

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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Ragnarok-X View Post
How do i set up the new heroes folder ?
In your dominions folder there should be a folder labeled doc. This contains the modding manual, which should answer your questions for setting up a mod.
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  #566  
Old February 26th, 2010, 03:38 PM
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Default Re: Conceptual Balance Mod 1.6

Thank you very much for being kind enough to point me to the tutorial instead of using your 20 word post to explain it directly.

I dont need to know how to set up mods, i need to know where there is a herores folder inside the balance mods archive.
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  #567  
Old February 26th, 2010, 04:11 PM
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Default Re: Conceptual Balance Mod 1.6

good old find the name of a hero-->search was too obvious?
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  #568  
Old February 26th, 2010, 05:12 PM

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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Ragnarok-X View Post
Thank you very much for being kind enough to point me to the tutorial instead of using your 20 word post to explain it directly.

I dont need to know how to set up mods, i need to know where there is a herores folder inside the balance mods archive.
Sorry, but I read "how do I set up the new heroes folder" as how to set up a mod instead of "where is the heroes folder."
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  #569  
Old February 26th, 2010, 05:43 PM

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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by kianduatha View Post
I've been thinking a lot about Jomon recently(maybe because I'm playing a game as them!), specifically their national summons. So many of them are rather redundant/useless, like the Mori-no-Kami. Oh, it's to get a N3 mage...in a forest...when you already had an N3 mage. It'd be easy enough to tag something like heal(30) on him to make the guy useful, or summon allies like a wolfherd, or low enough cost to let you burn nature gems for research.
Well no, to be fair, you had a N2 mage with a Thistle Mace, and now you have an N3 mage with a Thistle Mace (so N4). I agree that a lot of the summons are mediocre and could use tweaking, but none of them are outright useless.
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  #570  
Old February 26th, 2010, 05:52 PM

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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Ragnarok-X View Post
How do i set up the new heroes folder ?
What do you mean by heroes folder? Everything is in a single .dm file, or do you look for the graphics?
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