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October 11th, 2006, 02:31 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Demobilization
Quote:
Cainehill said:
Quote:
Gandalf Parker said:
There is already some complaints on hosting times. Keep in mind that some of these suggestions would vastly slow down host processing. Particularly things that affect every province (with the new 1500 limit), or every commander...
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You mean like calculating aging for every commander?
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Actually yes. But that could be considered a fix for large maps and long games with full labs. Not to mention elites that are years away from their home province. So that fact that it impacts large maps is acceptable.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 11th, 2006, 02:32 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Points for Slumbering gods too high
You can use the pretender for taking indies no matter what the map size is, and an early advantage can grow with time. I think the points you get for not having your pretender ready on turn 1 is not too high.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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October 11th, 2006, 02:33 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Points for Slumbering gods too high
Quote:
Cainehill said:
Not sure the 150 is wrong, but the added bonus for being imprisoned and not showing up for _three_ years (two years after the slumbering ones) should be at least as much as the bonus for slumbering.
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Agreed. A simple suggestion might be that the bonuses should be inverted.
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October 11th, 2006, 02:48 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Points for Slumbering gods too high
For a while the imprisoned level was 300, not just 250, but we and the beta discovered that everyone went for imprisoned gods or (at times) awake ones. No dormant gods at all, so we decided to go for 250 points. Perhaps a lowering on the dormant is ok. Lets get back to this when there has been some more MP gaming.
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October 11th, 2006, 02:53 AM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
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Re: Points for Slumbering gods too high
Streamling the Dominions interface [cont...]
VI) The ability to see how much current castle defense your troops plus other abilities/spells are granting you.
VII) The ability to drag-scroll the map using the left mouse button. Especially needed in windowed mode.
=$=
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October 11th, 2006, 03:03 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Patch Improvements
NT, you didn't add the stuff from my thread?
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 11th, 2006, 03:07 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Points for Slumbering gods too high
Quote:
biekert said:I'm also a little confused about aging - it seems like units' ages are increasing much faster than the 3-8 years that a dom3 game typically plays out in.
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Did you take Death scale?
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 11th, 2006, 03:45 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: Points for Slumbering gods too high
Quote:
Kristoffer O said:
For a while the imprisoned level was 300, not just 250, but we and the beta discovered that everyone went for imprisoned gods or (at times) awake ones. No dormant gods at all, so we decided to go for 250 points. Perhaps a lowering on the dormant is ok. Lets get back to this when there has been some more MP gaming.
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Actually, I'd keep costs as they are. Right now all choices are valid. If you reduce points from dormant, they will again not be chosen.
I think that best way to improve imprisoned is to reduce time they are imprisoned from 3 to 2 years.
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October 11th, 2006, 07:02 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: Patch Improvements
Quote:
Ballbarian said:
Battle replay "chugginess":
The fact that larger armies are common is fantastic. My problem is that while watching the replays there is a long freeze while the engine loops through an army's units looking for a suitable target for buffing spells. Similar stalls occur as large groups of units have their stats updated after having a spell like legions of steel cast upon them. I have plenty of graphic power, though my cpu is getting dated (1.3 ghz) and my ram could be better (512 mb).
All that said, I wondered if there was a programming equivalent to visual basic's "DoEvents" available for the next patch. If this was placed within any large loops it would allow the player to continue scrolling the view eliminating the sense of stalling.
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1.3 Ghz CPU and 512mb RAM is just not enough. You should try to reduce the gfx settings, or buy a 3Ghz CPU and +1.5 GB RAM. Then you won't have any problems.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 11th, 2006, 07:42 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Patch Improvements
I have almost exact stats except double the memory.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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