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December 17th, 2004, 04:31 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Boran_blok, compare your post to mine:
Quote:
Satellite mount Q.
From revision.txt: "5. Fixed Satellite Mount now works as intended."
So, how is it intended to work?
Is it a general purpose mount for all type of components, or else it's for weapons only (as now)? In the first case Weapon Type Requirement must be set to "None" (like in Drone Mount).
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So I'm still confused, how it should work? Either it for components or weapons?
We need to wait for clear answer from Atrocities.
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December 17th, 2004, 04:37 PM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Spelling error: (I think, i'm not native english speaking, so if it's correct tell me)
In pirate ship description:
Maintenance costs reduced by 5% do to advanced Technology
-Should do be due ?
-small t ? (I know I'm nitpicking, but if you fix due you can also fix that)
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December 17th, 2004, 04:39 PM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Quote:
aiken said:
Boran_blok, compare your post to mine:
Quote:
Satellite mount Q.
From revision.txt: "5. Fixed Satellite Mount now works as intended."
So, how is it intended to work?
Is it a general purpose mount for all type of components, or else it's for weapons only (as now)? In the first case Weapon Type Requirement must be set to "None" (like in Drone Mount).
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So I'm still confused, how it should work? Either it for components or weapons?
We need to wait for clear answer from Atrocities.
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If it's components only why have a range increase of 2 ? components dont have a range.
This is from CompEnhancement.txt:
Code:
Weapon Type Requirement
The component must be of this weapon type.
Any - Any Weapon Type
None - Non Weapon Types Only
Direct Fire, Seeking, Point-Defense, Warhead
I think if you want it to work for all components including weapons, you have to omit it.
edit mmitting is not it, so it's either weapons or all the rest.
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December 17th, 2004, 05:57 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Quote:
boran_blok said:
Spelling error: (I think, i'm not native english speaking, so if it's correct tell me)
In pirate ship description:
Maintenance costs reduced by 5% do to advanced Technology
-Should do be due ?
-small t ? (I know I'm nitpicking, but if you fix due you can also fix that)
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Im not native english, too, but i seriously think you are right. It must be "due to advanced technology".
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December 17th, 2004, 06:34 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Yep, due.
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Sig updated to remove non-working links.
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December 17th, 2004, 06:58 PM
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Major
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Join Date: Jan 2004
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Re: The Star Trek Mod - 1.9.0.2 Update Released
boran_blok: my judgement about satellite mount was based upon its comparison with Large Satellite mount. The damage/tonnage/cost ratio for Large Sat Mount is 1.3/1.0/1.25 = 1.04, but for Sat Mount it is 1.0/0.5/1.0 = 2! So SM is almost twice as effective as LSM here.
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December 17th, 2004, 07:24 PM
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Sergeant
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Another bug: Pirate tractor beam I and II both become available at tractor/repulsor weapons lvl 2, I think the first should come available at lvl 1
Code:
Name := Pirate Tractor Beam I
Description := Gravitational beam which pulls enemy ships towards your ship.
[..cut..]
Number of Tech Req := 2
Tech Area Req 1 := Tractor\Repulser Weapons
Tech Level Req 1 := 2
Tech Area Req 2 := Pirate Race
Tech Level Req 2 := 1
[..cut..]
Name := Pirate Tractor Beam II
Description := Gravitational beam which pulls enemy ships towards your ship.
[..cut..]
Tech Area Req 1 := Tractor\Repulser Weapons
Tech Level Req 1 := 2
Tech Area Req 2 := Pirate Race
Tech Level Req 2 := 1
[..cut..]
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December 17th, 2004, 08:45 PM
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Corporal
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Just a few more possible bugs/typos (v1.9.0.6)
1. Both the 'Bussard Collectors' & the 'Impulse Engines' have supply usage stats, though these components use no supplys when the ship moves.
2. Why do the Pirate race have both a 'Pirate Race Weapon Mount' & a 'Pulse Weapon Mount' (should that not be 'Pirate Pulse Weapon Mount'?). These mounts are identicle in their effects only for different weapons, they are also gained at the same tech level. Maybe they should be merged or made more individual.
3. The Pirate Pulse Disruptors do 5 extra damage at only the cost of -1% accuracy & 5 extra supply use, compared to the standard Pirate Disruptors. This means that there is no real reason to ever use the normal Disruptors only the pulse Version. maybe change these a little (possibly via number 2 above?)
4. 'Laser Beam II' only uses 10 supply per shot while I & III-V use 20!
5. The 'Laser Beam I-III' have different costs to IV-V
For I-III Min:30/40/50, Org:0/0/0, Rad:15/20/25
For IV-V Min:10, Org:10, Rad:10
I would propose to continue the progression with -
IV Min:60, Org:0, Rad:30
V Min:70, Org:0, Rad:35
__________________
Xeno.
A Pessimist is just an Optimistic Realist.
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December 17th, 2004, 09:12 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Quote:
aiken said:
Boran_blok, compare your post to mine:
Quote:
Satellite mount Q.
From revision.txt: "5. Fixed Satellite Mount now works as intended."
So, how is it intended to work?
Is it a general purpose mount for all type of components, or else it's for weapons only (as now)? In the first case Weapon Type Requirement must be set to "None" (like in Drone Mount).
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So I'm still confused, how it should work? Either it for components or weapons?
We need to wait for clear answer from Atrocities.
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I tested it both ways and feel that the satellite mount is best served giving a size reduction to weapons. I would have to make a second mount to reduce component size. I tried the overrides, but they only work if weapons are set to none. So I will change it back to the way it was before and rewrite the description. I can add a second satellite mount later. (Note there are currently two satellite mounts available)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 17th, 2004, 09:14 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Quote:
boran_blok said:
Spelling error: (I think, i'm not native english speaking, so if it's correct tell me)
In pirate ship description:
Maintenance costs reduced by 5% do to advanced Technology
-Should do be due ?
-small t ? (I know I'm nitpicking, but if you fix due you can also fix that)
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due - Some one is owed something.
Due to has been widely used for many years as a compound preposition like owing to, but some critics have insisted that due should be used only as an adjective. According to this view, it is incorrect to say The concert was canceled due to the rain, but acceptable to say The cancellation of the concert was due to the rain, where due continues to function as an adjective modifying cancellation. This seems a fine point, however, and since due to is widely used and understood, there seems little reason to avoid using it as a preposition.
do - as a command.
Thanks. Spelling is not one of my strongest suites.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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