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October 22nd, 2003, 12:12 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Loser:
Actually, you can scrap all Research centers everywhere at once in the F5 Colonies window. Of course, you still have to go through all the now lightened colonies in the F7 Construction window, but if you sort them by Facilities and then by Construction you will have them all in a row and be able to work through them fairly swiftly.
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Yep, I knew you could scrap them all at once, but that's a small part of the whole process. But thanks for the faster process for adding the items to those many, many construction queues. I hadn't thought of that.
Renegade
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October 22nd, 2003, 03:44 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
ability to retro all ships at once or select them from a list for retro.
and build ships at this yard to join x fleet....
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October 22nd, 2003, 02:26 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Renegade 13:
Yep, I knew you could scrap them all at once, but that's a small part of the whole process. But thanks for the faster process for adding the items to those many, many construction queues.
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Now, if only I could do it all with the keyboard, then it would be automated.
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October 28th, 2003, 07:05 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
don't know if anyone's posted this; it was inspired by some comments in the devnull thread about retrofitting. retrofitting should be like building a ship; it should take time based on number of components and cost.
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October 28th, 2003, 08:09 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Scale mounts that are built into the game engine, like in MOO2. SE4's scale mounts that have been modded in have the awkward problem of requiring the base component size and cost to be very large, so you get "Ion Engine I is 1000 kT and costs 30,000 minerals?!? WTF?!? " And you also have to go to the trouble of selecting the scale mount from the mount list every time you want to use a scaled component. Instead, how about allowing percentages or multipliers in the Components.txt file, so you could say
Component Name := Ion Engine I
...
Tonnage Size := 10% <- relative to size of hull
Tonnage Structure := 20% <- again relative to size, so for a 100kT hull it has 20 HP
...
Cost Minerals := 300% <- again relative to size of hull, so for a 100kT hull it costs 300 minerals
or, even more flexible but less readable & harder to implement & design a component stats window for :
ComponentName := Ion Engine I
...
TonnageSize := [Hull.TonnageSize] * 10% <- the Hull object refers to the hull this component is mounted on
Tonnage Structure := [TonnageSize] ^ 2 * 0.1 <- increases as the SQUARE of the size for some reason a 100kT ship would have a 10 kT / 10 HP engine, a 300kT ship would have a 30 kT / 90 HP engine...
...
CostMinerals := [TonnageSize] ^ 2 * 3 <- there's that square again, remember the "Economies of Scale Mod"?
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October 28th, 2003, 08:23 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
would certainly make my mod easier.
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October 28th, 2003, 08:51 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Okay, I am almost certain these have been listed... but...
- A "web" plasma field weapon ala the Tholians from the original Star Trek series
- Leaders with traits ala the MOO series for Fleets/Ships/Systems
- A Space Elevator as a component to complement that Space Yard facilities to speed those puppies up, or possibly some other use. It just sounds so cool to have, I just want it in the game
- Greater range of racial characteristics
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October 28th, 2003, 08:58 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Monolith:
- A Space Elevator as a component to complement that Space Yard facilities to speed those puppies up, or possibly some other use. It just sounds so cool to have, I just want it in the game
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Do you mean a facility to improve the construction rates of your space yard? If so, you may already do so with SEIV. There are such facilities in the Adamant mod, and another mod as well IIRC. In Adamant, you have to build a "project" of expansion of your space yard, for any of the three resources, and then upgrade the project into a working extension. That way, the limit "only one space yard per colony" is forgotten. (I believe it is the purpose of the project facility, but Fyron will have to confirm this supposition. )
[ October 28, 2003, 19:01: Message edited by: Alneyan ]
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October 28th, 2003, 11:01 PM
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Colonel
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Re: SE5, Tell Aaron what\'s on your Wish List
How about a fog of war? You know, where you don't even know where the next warp point will take you? The thing I like about Galactic Civilizations is that you have to explore the entire galaxy to know what's out there. I kind of like that, instead of knowing what the galaxy already looks like, but just not sure of what each sector looks like until you come out of the warp point.
Also, speaking of GC, how about having objects or discoveries out there that you can come across, like an ancient ship relic. I know there are planetary ruins, but how about finding an advanced ship with wonderful new technology?
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October 28th, 2003, 11:27 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
And don't forget the mystery traders who travel at impossibly high warp speeds so you have to plan your trade ships' routes carefully, but if you do manage to catch them, you're in for a big surprise!
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