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  #61  
Old October 13th, 2008, 02:05 PM

Zeldor Zeldor is offline
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Default Re: Preponderance - Big Team Game! [join now! - 9 spots left]

Apsophos:

Yeah, I am afraid of so called "easy targets". But if you have played some MP it's fine. I'd advice picking some familiar nations though, you can probably get preference for them over some more experienced players. And the best place to learn fast is using irc channel and playing fast games
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  #62  
Old October 13th, 2008, 02:39 PM
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Default Re: Preponderance - Big Team Game! [join now! - 9 spots left]

i'm interested. want to find a teammate who's regularly on IRC or IM though.
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  #63  
Old October 13th, 2008, 03:07 PM

namad namad is offline
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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

me and moderation can be a team
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  #64  
Old October 13th, 2008, 06:03 PM
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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

Ah well, looks like I can't lure anybody into this. Too bad I'll be following this thread though
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  #65  
Old October 13th, 2008, 06:12 PM
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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

So, no one else is concerned about shoehorning 24 people into this map? The start locations are perfect.... for one person. 2 will have as much trouble managing their dominion, as they have deciding who gets what territories to start.....
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  #66  
Old October 13th, 2008, 06:23 PM

namad namad is offline
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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

the whole three preferences thing is highly unclear... what are the rules governing this? are we to submit as specific combinations 3combination choices? and make sure not to re-use any nation more than once there-in? additionally even this method is likely to result in some people being unable to get any of there preferences? should the preference list size be expanded? will you randomly assign nations to people who don't get there choices? will it be invalid to submit as your preference for example :gath/jomon : gath/maverni : gath:ma argatha ... because doing this is almost forcing zeldor to give you gath? ... if only half of the nations get their preference will you allow the other nations to submit new preference choices? it would be a shame to assign so many nations randomly?
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  #67  
Old October 13th, 2008, 07:33 PM

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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

this map is absolutely huge and oversized for 12players i think thats why zeldor thinks it can work for 24...




also maybe the people should list there preferences publicly... that way people can choose to compete for preferences with others and risk not getting any of their top 3... and/or people can carefully make sure that they make their 3rd preference a really unpopular one so they are sure to get it... ?
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  #68  
Old October 13th, 2008, 11:10 PM
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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

Quote:
Originally Posted by namad View Post
this map is absolutely huge and oversized for 12players i think thats why zeldor thinks it can work for 24...
Not sure about "absolutely huge", but I am not concerned with the provinces/player. If you download the map and examine it, the teams will start in their own little pocket, mostly surrounded by impassable mountains. Those pockets are laid out to be great for 1 person to do their initial expansion, second fort, etc. But for two people..... It looks troublesome.
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  #69  
Old October 14th, 2008, 12:01 AM
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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

are you sure you are looking at the larger version of the map, w/ all the caves? its not a pocket then, surrounded by impassable mountains, as the mountains are tunnelled.
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  #70  
Old October 14th, 2008, 03:03 AM
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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

337 total provinces.

It has nothing to do with the "size". It's laid out for 12 people - and to force early wars on the land nations already. With teams in each nook, the provinces adjacent to your capital, will be adjacent to those adjacent to your partner's capital. In turn, on the other side, your adjacent provinces will touch those that are adjacent to your nearest enemy.

There are ~50 provinces in the caves. So, if one teammate gets the bottom of the nook (5 provinces), and then has no avenue to grow except the caves, he'll be able to hope to have 9 provinces before he is forced to war in order to expand.

Just seems that this sort of sardine-like layout heavily favors rush nations altogether.
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