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March 31st, 2009, 06:06 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
Same here.
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April 2nd, 2009, 10:26 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
protip: never accidentally tell your assassins to move without sneaking!
lol good thing they weren't worth that many gems
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April 2nd, 2009, 11:18 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
I saw that fight.
I've gotten in the habit of Shift-Click to move, so I don't accidentally sneak stealth units. But now I've got the opposite problem of accidentally moving when I wanted to sneak.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 2nd, 2009, 11:21 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
assassins with quickness and animate dead for 5fatigue forms a fairly powerful assassination combo... i think i only ended up losing like what 15-20gems or so... i've had deadlier misclicks
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April 4th, 2009, 04:11 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
Well Congrats to Caleum for taking the middle province. I almost didnt even notice that you had taken it.
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April 5th, 2009, 09:59 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
Ok Lammaserver should have updated by now but it has not. At least not that I see unless its showing me something different. It should have hosted the turn an hour ago but its frozen or something. I'm not really sure what the deal is because I had another game on Lammaserver that had hosted just a few minutes before preponderance was supposed to host.
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April 6th, 2009, 01:15 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
As hosting is in the past it would probably never host. It may have been Preponderance that crashed llamaserver. Anyway, I used force hosting now. Let me know if there are any other problems.
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April 6th, 2009, 01:29 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
It looks like it skipped a turn [that is server did it earlier, but crashed, didn't send turn files and didn't update game page], so force hosting moved us one turn ahead. I think that best solution will be to roll back and resend turn56 for everyone, the one that you should have received on last hosting. I will wait for llamabeast to confirm it will work though.
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April 6th, 2009, 01:49 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
So in other words, Ignore turn 57 for now I guess until we see if we can get turn 56 resent so we know what the hell happened.
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April 6th, 2009, 01:56 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
I think Zeldor's just done a rollback and will shortly be asking everyone to resend their 2h files for Turn 56.
IMPORTANT: Before resending your 2h file, open up dominions, open the turn, "Continue where I left", then End Turn again. That will recreate your 2h file, which might help if it was corrupted. Then resend the 2h file.
Note that this may or may not work, but hopefully it will.
Note also that this is a dominions bug we're dealing with, not a server one.
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