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July 21st, 2007, 09:34 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: OT: Cyber Nation
Might have to follow your example.
It's apparent though that I RP mostly. Yeah sure doing what the prols want might make me more succesful but I'm RP as a Totalitarian dictatorship. My improvements.
Harbour. Well it seems to be a de facto 1st choice.
Bank. I wanted more money of course. My others
Intelligence agency to root out traitors.
Police Headquarters so I can then arrest the traitors, and
A Stadium so I can denounce the traitors.
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July 21st, 2007, 11:02 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: OT: Cyber Nation
PH and IA are not worth getting at this point. Focus on building up your populations income ability through banks, schools, universities, and happiness through stadiums. Of course you should get factories first, they lower the cost of infrastructure.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 21st, 2007, 04:53 PM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
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Re: OT: Cyber Nation
What the ***? Got this in my email today:
"Your nation Agentia ruled by AgentZero has been deleted from Cyber Nations for the reason of: You have been banned from Cyber Nations for circumventing a previous ban. Your ISP will be contacted."
Now, I'd never played CN before this, ergo I don't see how I could have previously been banned. Anyone know who to take this up with to appeal?
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Suction feet are not to be trifled with!
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July 21st, 2007, 05:21 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: OT: Cyber Nation
They do this all the time. At some point someone else had used your IP to cheat in CN. That or you were spammed at some point and this is just the result of it.
There is really nothing you can do at this point. Once your nation is gone, its gone.
I would however post in the Appeals forum at CN and ask WTF?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 21st, 2007, 05:40 PM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
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Re: OT: Cyber Nation
You have a linky to said forum? I've been looking through them but can't seem to find that one.
__________________
Suction feet are not to be trifled with!
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July 21st, 2007, 07:43 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: OT: Cyber Nation
http://z15.invisionfree.com/Cyber_Na...p?showforum=60
Looks like there is an Agent Zero on those forums with over 400 posts. Perhaps he was banned and you got it because of your name.
His Thread... or is it your thread?
http://z15.invisionfree.com/Cyber_Na...howtopic=77690
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 22nd, 2007, 04:32 PM
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General
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Join Date: Sep 2003
Posts: 3,205
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Re: OT: Cyber Nation
So that's why I inexplicably lost a trading partner!
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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July 23rd, 2007, 03:28 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: OT: Cyber Nation
Sad. Very sad. Forum registration should be tied to game registration.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 24th, 2007, 10:10 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: OT: Cyber Nation
Quote:
narf poit chez BOOM said: Forum registration should be tied to game registration.
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Why? For that matter, how? I've never seen a game where the game and forums weren't run on entirely separate software packages.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 24th, 2007, 01:37 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: OT: Cyber Nation
I personally have never had a problem with trade breakers. I have also never had a problem with people randomly attacking me. I guess they all learned when I nearly zero-infrastructured the last person that attacked me.
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