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October 26th, 2004, 02:53 AM
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Major
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Why aren't there Hardy Industrialist Versions of the Space Yard Expansions?
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October 26th, 2004, 03:17 AM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Quote:
Imperator Fyron said:
Perhaps some nice bumpy spots on the red/blue parts, to give it a less metalic/technological feel?
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Actually strike that, they need to be metallic... Just less futuristic robot-looking.
Quote:
Quote:
douglas said:
Why aren't there Hardy Industrialist Versions of the Space Yard Expansions?
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Didn't want it to be too powerful. There are no HI Versions of the Temporal Space Yards either.
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October 26th, 2004, 03:28 AM
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Sergeant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Now, before I go and do the rest of the colors, is this what you mean by bumps?:
I tried making the bumps glow, but then he reminded me of a Christmas Tree. I toned it down a little here:
Which do you like better?
EDIT: I was fiddling around and came up with this:
Does this help?
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 26th, 2004, 03:53 AM
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Hmm... non-glowey looks better.
Looking better, but still says "robot" to me, rather than some sort of medieval-esque construct. Looks too, I dunno, well formed? Like it was produced in a modern factory. The parts look too smooth, too integrated, like if a huge factory was mass producing these things with high-tech laser welding and whatnot, rather than some wizard employing a blacksmith or whatever. Could you make the grey parts and the red parts look more like they are composed of various plates "welded" together as in the image I linked? Like thick parts of plate mail melded together or something... It just looks too "modern." Kind of hard to explain...
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October 26th, 2004, 03:55 AM
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Sergeant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
I could try coming up with some stone textures and see if that helps.
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 26th, 2004, 03:55 AM
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Quote:
CovertJaguar said:
EDIT: I was fiddling around and came up with this:
Does this help?
Hmm.. I may need to come up with some stone textures instead of the metalic ones.
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Hey no fair now, editing your post while I was typing mine up. This one definitely looks better (for the non-modernist approach at any rate). It will suffice if you can't make an even cooler texure.
Sleep time for me.
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October 26th, 2004, 04:24 AM
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Sergeant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
I have a better texture and it looks pretty good at higher resolutions, but I just don't know if the small pics have a high enough level of detail to make a difference. I think it does look better though, stone is harder to make look realistic than metal :
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 26th, 2004, 11:47 AM
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Re: Adamant Mod Discussion Thread (0.15.00 Release
That Last one looks pretty good, but why are the legs really bright and the torso really dark?
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October 26th, 2004, 06:26 PM
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Sergeant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
This Better?:
EDIT: Or this one:
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 26th, 2004, 10:29 PM
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Quote:
CovertJaguar said:
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This is good.
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